Tuesday, November 6, 2012

Voting Irregularities in Virginia and the Byrd Organization


When the Republican putsch put the Bush administration into power in this country in 2000, thus ending democracy and destroying the credibility of the Supreme Court in many people's eyes, there were some of us who were, and are, adamant that the issues of voting procedure had gone on far too long and needed to be dealt with now, completely, fairly across districts, and as comprehensively as possible.

To a Southerner who is tired of being bashed by ignorant Westerners and Northerners for being from a "racist part of the world", this was a particularly low moment.   "Fix the fucking voting machines, ok?" we thought to ourselves. This has been going on long enough.

But there have always been voting irregularities in American politics and some elections are more famous for this than others. Important political dynasties were created out of creative control of voting procedures, one need only think of the Daley machine in Chicago to pick one notable example.  The South had their political machines as well of course, and the one in Virginia from the mid 1920's through most of the 1960's was called the "Byrd Organization" led by former governor and US Senator Harry Byrd. These were Southern Democrats of the old school.


Governor and US Senator Harry F Byrd


So one day, sometime in the 1930's, my dad and his first wife went to vote in Virginia Beach, Virginia where they lived. All polling places have publicaly posted a list of who is registered to vote in that precinct and whether they have voted that day or not. This is all to reduce fraud and to increase confidence that the people who vote are eligible to vote and have only voted once.

The father of my dad's first wife had died many years before. But since he was a good democrat, he not only continued to be registered in his precinct, he had also voted that day, demonstrating excellent party loyalty.

I am sure nothing like that happens today, of course.

The Wikipedia page for the Byrd Organization:

Monday, November 5, 2012

Selected Items of Interest from Computer Games of Recent Vintage Part 1


As previously mentioned, I did a survey of PC games a few years ago in order to form a more modern impression of the state of that industry, what games were being made, what I liked about them and what I didn't.   

As you would expect, it was a mixed bag.   But out of the 50 or so games I reviewed, there were about 30 or 40 things that did impress me.  Here is a list, more or less at random, of 10 of those things.

See this post for a discussion of what I was looking for:

1. An idea so good you wish you had thought of it: Sissy Fight 2000

A turn-based game based on a playground in which young girls compete to become the most popular, or alternatively, do the best job of lowering the self esteem of the other girls by saying nasty things about them.




Although the server for Sissyfight 2000 is no longer operational, this high point in western culture will not be quickly forgotten.

2. A great user-interface idea: Grand Theft Auto III

In GTA III, you are given tasks to accomplish for the local criminals. They want you to drive their car somewhere, say to pick up their girlfriend. But the user interface is rigged so that it overreacts making it nearly impossible to actually drive the car without bashing into other cars, or people, or streetlamps. The car is rigged with all sorts of great breakaway parts that get destroyed colorfully. So you pick up the girlfriend, and she pretends not to notice that the hood is bashed in and the door is hanging loosely off its hinges.




3. A great story point / gag: Grand Theft Auto III

You are given an assignment, pick up the boss's girlfriend, there is a map, but the city and the map are perverse. You pull into a parking lot to turn around, in what is probably a stolen car, and discover that the parking lot is actually the lot for the local police station. You try to turn around to get out of there but as with the point above, the car is impossible to drive so you end up playing demolition derby with a bunch of parked police cars. These guys are very funny.

4. Something happens that makes you think that it is actually thinking: SimCity IV

I set up a toll booth to try and collect revenue from an interstate (e.g. only collect money from people passing through, not locals). But I do not realize that I leave a back street open that people could use, if they were clever or persistent enough to find it, to avoid the toll booth.   Trust me, this route was not obvious, it required going around through a bunch of back streets and then back onto the main highway.

So I put in the toll booth and, after a while, a local neighborhood group complains about too much traffic from cars passing through. The game is obviously simulating some of the crazy things people do to save money, in this case, having them drive all over the place to find the cheapest path. It greatly added to the sense that the game was actually paying attention and that there was something actually going on in there.

5. A game that results in learning something about the world: SimCity IV

Maxis says that SimCity is not doing real urban simulation, it is just faking it.  That may be true, but even so, it is an excellent learning tool for people interested in such topics as urban design and management and it is the only such tool that I am aware of that is available to the general public.   

6. A game that is useful in thinking through a strategic issue: Command & Conquer: Tiberium Wars

Tiberium Wars is an amusing real-time strategy game, one of the few I enjoy playing.  There is nothing about it that is intended to be realistic nor is that its purpose in any way.

But it has a weapons of mass destruction (WMD) feature and there are several amusing things about it, I noticed.  It is implemented in a way that you always know who did it, you are warned they are going to do it, they can only use it intermittently, and it is very destructive in a limited region but you will probably survive the first blow.

What was interesting was that without thinking about it, I found myself implementing these counter-strategies: (a) distribution of industries in different regions, (b) duplication of key technologies in different regions, (c) attempting surgical strikes to knock out their WMD before they can use it (or use it again), and (d) developing my own WMD in response.   I did not think about it at the time, but in retrospect the strategies that evolved to manage the threat of WMD are some of the same strategies used in the real world to deal with this threat.

7. A game that did a good job of creating a mood or feeling: Bioshock

One of the few games I have found that did a good job at creating some sort of feeling or sense of place, this time of a strange underwater world. The equivalent of a good, bad horror film.




8. A game with a weird funny idea: Portal

Portal is a pretty weird idea, and well implemented. Whether or not it is a good game or not, I could not tell you, its not the sort of game I enjoy. But it is fun to look at, and it is actully somewhat original in concept.

9. A game with some whimsical humor: Command and Conquer Red Alert

Very few games have anything I would see as charming, or whimsical. You may feel differently about it, but that is my impression. But in this version of the C&C franchise, there are some very funny bits. My favorite is the type of Russian soldier, the great Russian bear. The bear can be delivered to a place (a battle, an island, etc) by shooting it out of a cannon. When you do that, it is very cute in how it flies, how it parachutes down, and how it lands. Its really charming in the great wasteland of not-charming of most games.


This bear is fierce looking.  The bear(s) in the game itself are adorable.

Tim Curry as Premier Cherdenko.  He probably got this part because of his role in Hunt for Red October.

10. A game with a great use of some technology: the Total War series

The game separates out the strategy from the battle. During the battle you are given a user interface to attempt to control behaviorally generated troops of soldiers. A Roman Legion for example, made up of the different specialities that existed within the legion. A lot of work has gone into making it possible to give direction to these groups of simulated people as they try to kill each other. And the behavioral is very good and works in real time with dozens of groups interacting with each other and thousands of individual foot soldiers being animated.   A very good job, overall.

A view from the Rome: Total War series.

Friends, Romans, Countrymen !

I will probably post another list of equal length sometime soon of other things I thought were well done.

Then I will tell you what I really think about the games I reviewed.



Sunday, November 4, 2012

Some Criteria for Excellence in Computer-Based Entertainment


Several years ago I did a survey of certain genres of computer game to better understand where they had come since my involvement in that industry, before it was an industry, years ago. I was looking for notable examples of the following sorts of things:

1. The illusion of intelligence

Either the game itself had some function or response that made one think that it was actually paying attention to what was going on, or the computer generated entities within the game, either opponents or allies, exhibited behavior that seemed to indicate that they were aware and responding rationally to the events.

2. A strong subjective impression of a different world or period

A good book or film will often take us to another world, real or fictional, and make us feel a part of it to some degree. So I was looking for that same sort of feeling or impression from a game.

3. Something is learned from the experience

By playing the game in a certain scenario, something is learned that is applicable to real life or to understanding a historical situation. Historically, the armed services of a nation will run "war games" or simulations because they can be so useful in learning about the sorts of things that are hard to imagine in advance. Although the popular press and imagination makes fun of these "games", thinking them frivolous, experience has shown they can be very valuable tools for planning and training.

4. Something surprising (and interesting) happens

Events and policies often have "unexpected consequences". A classic example is the question / issue of whether a minimum wage increases unemployment for certain kinds of workers. If it does, that would be an unexpected consequence. Suprising, interesting and plausible in retrospect.

5. An excellent use of an advanced technology

A game that uses a technology in an unexpected or particularly skilled manner.

6. A particularly humorous or ironic situation is created

The game has some situation or appropriate use of technology that is particular funny, or ironic, or sarcastic and indicates that someone actually thought about the game, its characters and its situations.

7. An excellent user interface.

A user interface which is beyond what you normally find, or which demonstrates some creative or appealing approach to the problem of what we see of the game and how we interact with it.

8. A fabulous concept.

A game with an idea that is so great you wish you had thought of it yourself.

9. A strong personal vision.

A game that in some way demonstrates the values or ideas of an individual or group of people who are collaborating, in a way that indicates some style or aesthetic that is clearly their own.   A writer such as Hemingway or Faulkner falls into this category and people can have a lot of fun trying to recreate or satirize their world view.  

A game that has even one of the above to some degree is an exceptional game.

In a future post, I will go over some examples I found of these (most of these) in recent games.

The Story of Columbia University's Second Campus


So I am going to tell you a New York real estate story, the story of Columbia University's second campus. Their current location is their third campus.

Columbia University has been around since 1754, in other words, before the American Revolution. It is a recent college by the standards of a Virginian or a European, but it is still venerable.

It was originally located down by Wall Street, the street named for the wall they built to keep the Native Americans out. That's right they built a wall, and south of that wall was "civilization". How ironic given the pestilent sore of moral depravity that Wall Street represents to the world today! Back then, there was a lot of open country, a lot of farms, and no skyscrapers. But it started getting crowded, people were building the area up, so they decided to move out of there and bought a second campus somewhere around what we call today midtown, and sold their first campus.

After a while, they realized that they had made a mistake. They should have kept their first campus as a long term real estate investment and merely leased it out to others as Wall Street real estate was proving to be a good investment. So, when, years later, midtown was also getting crowded and they started looking for a new campus, they remembered this lesson. This time they leased their old campus and moved to their new location, the location they have now, in Morningside Heights.

So the question you are supposed to be asking yourself, is where in midtown the second Columbia campus was located and what is it called today.

The second campus was Rockefeller Center.

When I heard this, I realized that I had been told this long ago, but had not understood what I had been told. I remember reading that when the Japanese bought Rockefeller Center that what they had actually bought was the buildings not the land. The buildings themselves had been built on land owned by the Columbia trust on a 99 year lease said the article in the NY Times.

Now Columbia is one of those old American names filled with Symbolism and doesn't necessarily refer to Columbia University.  We used to call everything Columbia. The Statue of Liberty is called Columbia. So I thought nothing of it, and just assumed it was the name of an old financial institution or something like that. But no, when they said Columbia Trust, what they meant was the Trust for Columbia University.

The moral of the story is that educational institutions are well positioned to benefit from long term real estate investments in the cities where they reside. For two other examples, check out the history of the real estate investments of Harvard and Stanford.

Wikipedia page for Columbia

Need Information on ILM Profitability


The LA Times published an article that said that ILM, Skywalker Sound & "other properties" made $258M in revenue in 2012.   I am trying to discover what percentage of that was ILM and how much profit was derived from the smaller, ILM only, revenue.

If you have an insight into this, please get in touch with me.

The LA Times article:
http://articles.latimes.com/2012/oct/31/business/la-fi-ct-disney-lucasfilm-20121101


Friday, November 2, 2012

Republicans and Oral Sex


Sometime near the end of the Clinton administration, I was sitting in my apartment in New York reading about current politics and the world in the New York Times.  One more time, Congress was deadlocked and could not debate or make progress on any topic, other than one. The only topic the Republicans would permit the discussion of was oral sex, presumably the oral sex between Monica Lewinsky and President Clinton, a subject which was, in my opinion, none of their fucking business.

It was oral sex this and oral sex that.  It was blow job this and blow job that.  Oral sex.  Blow job. That is what Republicans wanted to discuss.  That and nothing else.

I want to propose to you why this was a logical thing for them to do.  There is a legal aphorism that goes like this: "When you have the facts, you pound the facts. When the law is on your side, you pound the law. And when you have neither, you pound the table".

My judgment was that the Republicans had no ideas on any of the important topics and issues that faced this country.  So, having utterly failed to be useful to the nation, all they could do was pound the so-called "character issue" of Bill Clinton.  In reality, the people without character were the Republican Congressman who put the country last and their politics first.  But they felt they had to do that, perhaps, because they had no good ideas on any other topic.

They had no ideas about the economy.  They had no ideas about how to help the poor.  They had no ideas about how to bring peace to the world.   They had no ideas about how to educate people about global climate change or what to do about global climate change if we could even agree it existed.  They had no ideas about how to improve regulation of Wall Street and the banks and prevent the financial meltdown their greed and stupidity was about to cause.  They had no idea on hundreds of other issues, big and small, facing our nation at that time.   

No ideas at all on any topic.

Nothing.

Nothing at all.

All they wanted to do was to discuss oral sex, endlessly.

So, if I ever feel the need to discuss oral sex with a congressman, I know to call a Republican congressman. I would encourage you to do so as well.

But if you are concerned about any other issue facing America today, the Republicans are the last people you should call as they have nothing positive to contribute.  

Thursday, November 1, 2012

Drums Must Not Stop


The other day after a memorial service for an old friend from Disney, some of the Disney people took me to a local restaurant for dinner.  Somehow this restaurant was the center of the lattice of causality that night, as various friends of ours accidentally stopped in including a mutual friend from the National Security Agency.

The establishment was a mexican restaurant and cowboy western bar and musical venue all in one.  It had some sort of mid-50s cowboy band from the valley and a height-challenged fan and amateur yodeller who performed a spirited rendition of "I wanna be a cowboy girlfriend" complete with extensive yodels.  Its very hard for me to evaluate the quality of such a performance.   But they were certainly loud.

So in the brief period between songs, when you could actually yell something and be heard, I told them my one music industry joke.
A man is in the jungle, accompanied by native guides. Off in the distance, somewhere in the jungle, a drum starts beating. The drum keeps beating, on and on it goes, day and night, over and over again, endlessly.   "What are those drums" he asks? The natives reply "Drums not stop."   The drums keep going on, hour after hour, beating, pounding, endlessly. "What are those drums?" he asks again.  The natives reply "Drums Not Stop! Drums not stop!"  Finally the man says, "I cant take this anymore, when will those drums stop?  Please tell me!"  The natives reply "DRUMS MUST NOT STOP!!!" and the man finally understands, he is in terrible danger.   Suddenly afraid, he asks desperately,  "Why? What will happen when the drums stop?"  The natives reply "BASS SOLO STARTS".
I think you might have to have attended rock concerts in the 60s and 70s to truly appreciate this joke.

Velikovsky and The Catastrophists


[I think the title of this piece would make a fabulous name of a band of some sort].

When I worked at the Hayden Planetarium, there were a few words you did not use in the presence of an astrophysicist.  Two of those words were "Immanuel Velikovsky", and if you were ever stupid enough to use those words in front of an astrophysicist, you made damn sure that they were not holding a cup of hot coffee or a knife, because out of instinct they would probably throw them at you.

Velikovsky was a "catastrophist", one of my favorite types of people.   Scientists went apeshit when they were faced with Velikovsky's ideas.

A "catastrophist" is someone who believes that the history of this planet has at various times been subject to dramatic events, or catastrophes, that cause a complete collapse of civilization and a restart, usually with no memory of what happened before, or very little memory.   Someone who believed in the biblical flood, for example, as a real historical event would be a catastrophist.   They might theorize that the story of Noah's Flood and of the exile from the Garden of Eden were dim memories of an earlier time and civilization,  handed down through the ages, however imperfectly.   Those who believe that Atlantis existed, but was destroyed by some disaster, would presumably also be catastrophists.   There may be a flavor of catastrophist to some of Lovecraft's work, e.g. the notion of the Elder Races.   Catastrophists can be said to write entertaining stories, in my humble opinion.  As science, that is another matter.

But when Velikovsky discussed his ideas, more formal and respectable scientists lost their minds and went nuts attacking him (so I hear).  Very undignified.   This book tries to explain what happened.

Read this review of a book on the topic.  Trust me.
http://cdn.lrb.co.uk/v34/n21/steven-shapin/catastrophism


Tron 30th Anniversary Screening

This is a report on the Tron 30th Anniversary Celebration held on Saturday, October 27.  This report will not be well-organized, I hope to rewrite it as time goes by and I think of more things to report, as well as having the patience to write it up.

1. The screening seems to have been put on by the fans without studio involvement.

2. Steve Lisberger, Bonnie MacBride, Alan Kay, Richard Taylor, Harrison Ellenshaw, Bruce Boxleitner and Frank Serafine were in attendance.

3. We also had Bill Kroyer, Art Durinsky, Chris Casady, Craig Newman, John Grower, Larry Malone, Josh Pines, Ken Perlin, and Kenny Mirman.

4. John Nelson had not even heard about the event, I think, and I only heard about it because Ken Perlin told me he was coming to town for it.

5. Bonnie MacBride told the story of how the film got into development.

6. Alan Kay told the story of the famous the Parc demonstration, the same one they gave Steve Jobs (the one where Steve got the idea for the Macintosh).

7. This was the second time I had seen the film, the first time was a cast and crew screening at the premiere.

8. When I was watching the film, I noticed odd things that I could not explain. Many lighting effects seemed to be gone, a lot of high frequency detail that usually had aliasing artifacts on it seemed to be filtered, a few scenes just seemed to be down two or three stops for no apparent reason. Many pops in the animation seemed to be fixed. The resolution of the computer world seemed weird to me, but not bad, just weird.

9. When the film was over, Josh Pines and Ray Feeney told me that this was a Blu Ray of Tron that had been projected, and that it had many "mistakes", which I kind of liked, fixed. This would explain most of the weirdnesses I saw. Apparently the studio sees no need to spend any money on this film, and there is no digital cinema master.

10. I think it is a little weird that they would project a blu ray at the 30th anniversary at the Chinese theatre, but if that is all that is available so be it. I thought it looked very good for a blu ray, and probably enjoyed it more not knowing what they were projecting.

11. However that invalidates the screening for one purpose I had for it, I wanted to compare my memory of the 70 mm original and see what held up and what did not. Seeing a stepped on Blu Ray does not permit me to do this.

12. Of the Abel work, I felt that in general it held up, some of it more than other parts of it, but overall it looked very good. I felt that Baily's abstraction portion also held up well.

13. The big mystery is why there are not more women in tight spandex to appeal to adolescent boys? What were they thinking? Cindy Morgan looks pretty good in a glowing neon jumpsuit, but she is on screen barely 20% of the film and is very chaste the whole time. A great opportunity for a neon bad woman in spandex has been lost and I am sure it cost them at the box office.

I will fill this report out as I think of more things.

Wm Jones and His Famous Paragraph

[As an aside, I wonder why I feel some responsibility to tell this story, whether in my own words, or not. Surely something as important as the Indo-European language problem is taught to all 1st and 2nd graders in elementary school as part of introductory philosophy, linguistics and dialectics?  Yet, for whatever reason I feel compelled to beat this horse into the ground, or some other mixed metaphor, maybe out of some confused ego need to try and prove that I am smart or something.  No, honestly, its just because I think its a cool story.]

This is the story of a man who made a discovery about language and history and started an academic field with a single paragraph. He may not have been the first to make this discovery, but he was by far the most important in getting the ball rolling. What he discovered turned out, when you thought about it, to reveal something about the distant past of about half of the people of the world.

Once upon a time, a long time ago, a man who made his living as a lawyer, was assigned to the Supreme Court of Bengal, a part of the British Empire of its time. The year was 1783. At the time, what we now call India was considered the furthest reaches of the earth, with many very alien peoples and a vast and very different history. This was in that period of history, about which I know little, that England was trying to bring order out of chaos in a part of the world that had been managed by the famous, or infamous, East India Trading Company.

Our lawyer was also an accomplished linguist, and was well known for his Persian English grammar and translations of Persian poetry. Apparently back then it was not considered unusual for someone to be accomplished in one field and yet make a living in another. Obviously our lawyer knew English, he also knew Latin and Greek as all well-educated men did back then, he remembered his childhood Welsh and he knew Persian.

The traditional and formal language of India was Sanskrit, attested to at least 1300 BC, far older than the earliest attested Greek or Latin. Indians would come to court and quote legal precedent in Sanskrit but none of the justices knew it, so it was decided that someone had to learn and our protagonist, with his linguistics background, was selected.

He found an appropriate tutor and went away to learn this ancient and very alien language.

Languages borrow words from each other all the time. The fact that two different languages may share a word may not tell us much about their history. But languages rarely borrow grammatical structures from each other, and so if they share such things in common, they may very well share a history. English borrowed "attorney general" from the French, but when we make it plural we do so in a way that is consistent with English and not with French.

Greek looks very different from Latin because of their writing systems (e.g. the Greek alphabet has some different letters which, like Cyrillic, make it look very exotic to us).   But to someone who knows both Latin and Greek it is clear that the languages are related.    How the nouns are declined, how the verbs are conjugated, irregularities in both languages that are unlikely to be accidental and so forth.

Suppose one language uses an internal vowel to determine tense: --i-, --a-, and --u-. Swim, swam, swum. Sing, sang, sung. Now suppose you came across a language that had the verb "ring" as in "to ring the bell" and it was conjugated ring, rang, rung.   You might suspect the two languages were related.  But if there were hundreds and hundreds of those similarities, far more intrinsic to a language than mere borrowed words, then you would really have to wonder if the languages were related in some more fundamental fashion.

So Sir William Jones learned Sanskrit. And he discovered something very odd.  Something he really did not expect.  Sanskrit was like the older brother of Greek and Latin. The structure of verbs, nouns, irregularities, all of it. But that was impossible. Sanskrit was far older, and on a completely different side of the world spoken by a very alien people.

And in 1786 he gave a lecture which contained that famous paragraph:
"The Sanskrit language, whatever be its antiquity, is of a wonderful structure; more perfect than the Greek, more copious than the Latin, and more exquisitely refined than either, yet bearing to both of them a stronger affinity, both in the roots of verbs and the forms of grammar, than could possibly have been produced by accident; so strong indeed, that no philologer could examine them all three, without believing them to have sprung from some common source, which, perhaps, no longer exists."
You may wonder what that may have to do with you, or with anything else in the modern world. The answer is, everything. But that will be for another time.