Showing posts with label career strategies in computer animation. Show all posts
Showing posts with label career strategies in computer animation. Show all posts

Tuesday, September 1, 2015

The Search for Nazi Gold and Computer Animation


On the occasion of a very disappointing Siggraph for those of us struggling to make a living with computer animation and failing, as so many do, several colleagues have suggested the idea that searching for Nazi gold could be a viable career alternative.

Of course, they are responding to the recent events in Europe where two different stories about Nazi gold have been in the press. In one case, a young woman found a mysterious ingot of gold at the bottom of a shallow lake in the German alps with its identifying marks scratched off. And in the other, two people in Poland claim to know the location of a train that was allegedly hidden by the Nazis in a labyrinth of railroad tunnels at the end of World War 2.

At first glance, this activity might seem a promising way to make a living, at least in comparison with the disaster of computer animation, but I think when we review all the facts it will become clear that there are other potential career paths, like art fraud or laundering money, which have a better chance of being successful.

Its hard for Americans to relate to the European concept of treasure hoards littered around the countryside, left behind by invading hordes as it were, hoards from the hordes, whether  Roman hordes, Anglo Saxon hordes, Crusaders acting like hordes, Moors, Normans, Danish, Vikings and what-have-you raping and pillaging and stealing everything they can get their hands on, only to melt it all down and bury it for safe keeping, there to be found by a nerdy but sincere metal detection wielding citizen who has been searching relentlessly every weekend for the last 30 years.  The facts are that some people do this in Europe (search every weekend) and every once in a while they really do find something. (1) 

Aside from these more official discoveries, there are also signs that other, less formal, activities are taking place behind the scenes with good results. An annoying number of previously unknown fine art objects regularly show up on the antiquities market having been plundered from an ancient grave by some scumbag who has been tempted by an evil antiquities broker. Some of these dastardly folks only pretend to plunder graves, they dishonestly forge ancient art items and shamelessly sucker some corrupt collector or curator into buying them in a variation of the famous adage “you can not cheat an honest curator”.

But as romantic as these more ancient hoards are, the real action is in caches of art and gold left behind by everyone's favorite, the National Socialists in the period roughly 1944-1945. As thieves and murderers, the National Socialists of the last world war were in a class all to themselves. First they would roll the Wehrmacht in, then they would roll the gold out of national treasurys, the art out of the museums, and the Jews into the camps stealing everything they ever had along the way. When you melt down a million gold dentures, it just looks like gold bars to those helpful Swiss bankers who are always happy to launder money for the criminal du jour. Some things never change.

But do we really think that there is a lot more to find out there? The problem is that it is very hard to tell. Officially, we know of lots of things that are still missing. But who is to say that some of this missing gold was found but no formal press release issued? Who is to say which famous trainloads of decadent art were hidden in an abandoned mine instead of being destroyed by aerial bombardment on its way there? What 100 tons of gold were processed by the Swiss, what disappeared into the Tsar's vault in Moscow, what treasure from Troy now lies in the basement beneath the Hermitage waiting a year, a century, a millinnia before it sees the light of day?

Keep in mind also, that while the average computer animator knows hardship and rough working conditions, he or she has rarely dealt with abandoned mines, networks of crumbling railroad tunnels filled with unexploded munitions, or deposits at the bottom of very deep, very cold lakes. Yes a computer animator knows how to endure hardship only to be disappointed. But for every hoard found by a metal detection practitioner, how many others work for decades for a handful of copper?

The odds are as likely that you will write a screenplay that gets made into a successful movie. Or that you will be recognized for your talent and invited to direct a film. One seems about as likely as the other, being successful in the motion picture industry or finding a cache of Nazi gold. If you have to go through the trouble of changing your career, I recommend finding something with more likelihood of success.

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1. The most famous recent example of this is the fabulous story of Maj (ret) Tony Clunn of the British Army, MBE, who discovered the location of the famous battle of Teutoberger Wald in Germany.  See

https://en.wikipedia.org/wiki/Tony_Clunn


Tuesday, April 28, 2015

The Cost of Retraining Workers in the 3D Industry

draft

[In this post, we discuss what I am calling Strategy 2, which is that the disenfranchised worker attempts to leave the industry he has trained for and worked in by retraining him or her self by getting an advanced degree in a different subject at the university.   In a previous post, we discussed the out-of-pocket costs of Strategy 1, which is to try to persevere in the field he or she has worked in by staying current and attending various conferences.  You can find that discussion here.]

Lets examine the real costs to society of unemployment, especially unemployment that is caused by foreign subsidies that damage industries in other countries particularly our country, since that is what we have in the train wreck that is computer animation, that foreign subsidy thing.

A friend who believes in the free market says that those who got screwed by foreign government subsidies are worthless garbage who lost out on the “free market” and deserved what they got.  How an industry that has been devastated by foreign subsidies could be confused with a free market, I do not know. Besides, we have never really had much of a free market in this country, at least not for the rich. You know what they say, its socialism for the rich but the free market for the rest of us.  

Since employment in this industry in this country was severely impacted by these subsidies, and since our government failed to act, presumably at the request of the studios although again no one really knows, nevertheless we can calculate what it will cost to retrain these workers into another field.

But how many workers were displaced?   No one knows the numbers, so far as I know, and no one cares to know as far as I can tell.   But we can look at a few indicators and make our own rough estimates.   I am going to guess that the peak employment in this country for computer animation in the service of visual effects and animation was roughly in the years 1997 - 2004 or so.   If we look at employment then and compare it to now we will get a rough estimate of the change.

R&H goes from 600-1000 people to zero, Sony Pictures Imageworks which used to have over 1,000 people working has moved production to Vancouver.   Digital Domain which used to also be over 1,000 people I think are down to a few hundred.   ILM which was over 2,000 at one point is now about 500 according to one estimate of someone currently working there.    Dreamworks Feature Animation laid off 1,000 people in S. California and then closed their N. California office.   At this point we are nearing 5,000 people.

Now some of these people have in fact found employment overseas.   And some of these people, I do not know how many, will be able to slide into other careers with only some disruption.   Some will be able to work for Google, some for Facebook, and some will get married and have families while their spouse works. I think that it is mostly the mid-level and senior people who have specialized in computer animation and spent over a decade in that field who will especially suffer.  I do not know the numbers but I am going to guess here for the purposes of this post, 2,500 people.  I hope this number is conservative.

Unfortunately most of these people live in California which is very expensive, and many of them have significant others or families that they are supporting.   I estimate a minimum monthly expense of roughly $4,000 which breaks down to $2,000 for rent, $1,000 for utilities and food, $1,000 for car payment, insurance and everything else.  I realize that outside of California these rates might seem exorbitant.  But it costs a lot of money to rent in LA and SF and you don't get much for your money.  At least in NYC, you are living in NY, goddamnit, but not in LA and SF where it is merely expensive without returning any value that I can see.  And you need a car out here.  Those who do not drive will not be permitted to play.

There are several paths one might take to create a new career, but one of them, and the only one I am going to price here is to go to a university and get an advanced degree.   That will take 3-5 years and cost roughly $30,000 per year.  One might get a masters degree in computer science, or get an MFA in Art and look at teaching.

Thus if we estimate 2,500 people for three years getting an advanced degree then we get 2,500 * (48,000 + 30,000) = 195 million per year for three years or just under 600 million in total, adjusted for interest, net present value and what have you.

It goes without saying that the family goes off health insurance unless the school provides some, and I am not sure what the policy is for students with families.  It goes without saying that the kids get the substandard public education we give to our worker-swine, they don't deserve the elite education of private schools. Also that unemployment insurance, should they receive any and I never have in spite of what the law says or what is taken from my salary, is a pathetic joke and does not amount to much.

Now you may not care about these people and you may object to retraining them on theoretical grounds. You may believe that these people deserve to have their lives destroyed. But I disagree, I do not think they deserve to have their lives destroyed. I think that the society that failed to protect their jobs through greed or malfeasance has the duty to retrain them. That is what I think.

But even if you do not agree with me, then at least I hope we can agree that the people who made a commitment to this field, many of them at the urging of respectable organizations like SIGGRAPH, will now have costs they must bear in order to get into a different field in mid-career.  And those costs, paid for by the individuals affected, come to not less than $600 million over three years.  At least. My point is that there are real costs to society of failing to deal with this issue and of training too many people (or whatever we did) for this field.

The good news is that this money is easy to get. The studios have made much more money than this using the subsidies and making product based on the technology which we invented and was then shipped overseas to take advantage of slave labor and subsidies. So they have plenty of money. Have them pay. That would be only fair and I am sure that they will be happy to do so.

Thursday, April 16, 2015

The Cost for the Unemployed of Keeping Current

[In this post we discuss a strategy for someone who is unemployed in the field of computer animation who chooses to stay in the field by staying current, in other words, by waiting out whatever the current down in the industry and be available when it goes back up.  This may be a reasonable strategy for several reasons including the fact that both the entertainment industry and our economy in general is subject to vast variations in employment at various times.  Strategy 2, which is to exit the industry by retraining can be found here.]

draft / being rewritten 

Let us imagine that for one reason or another you end up taking an “unexpected career hiatus”. As many as 30 percent of the American adult population is taking such a hiatus right now. (1) Or suppose, you just get bored, or your old industry has gone away (say for example you were a photographer), and you are thinking of entering a new field. Or maybe you just want to take your existing skills and do something else with them, something worthwhile.

Even if you are not planning to do this, you might want to think about it anyway, because it might not be your choice. Someone might decide that you are no longer valuable and there are no positions for you in the field you formerly were in. Possibly even a field you helped invent. Don't think it could happen to you? Of course, you are exempt, I am quite sure.   Ahem.

Well of course a TED talk on the subject would advise you to “reinvent yourself” or perhaps that you must “think outside the box”. Whatever the fuck that means.  We will have some out of the box thinking later on this post, perhaps.

But back here in the real world, if you get whacked by the free market system and are left hanging without visible means of support, there are a variety of things I think that you will have to do to get back on board. The point of this and future posts is to indicate a few practical things that you can do to reenter a field, or enter a new field, and what such things will cost.

Of course we are not going to discuss the real costs of being forced to find a new career which would include the opportunity costs, the mistake of choosing one field over another, and so forth. Those costs are unknowable. No, I am just talking about the out-of-pocket costs of going forward. In the case of computer animation, this means such things as keeping up with current work, appearing at conferences, being an active member of professional societies, finding and maintaining an affiliation, constructing a marketing image, possibly learning current tools and demonstrating new work, whether production oriented (e.g. a film or real time animation) or research (e.g. research in the form of a publishable paper), or possibly a patent.

In this post we are just going to discuss the out-of-pocket costs of attending various conferences and professional meetings. All the other concerns will be for later posts.  This post  is just about attending specific events so that you can stay informed, be seen by and talk to other members of your field, and meet new members.

Furthermore, I am going to do something else that is all-too-rare on the internet, I am going to speak from personal experience. This is what certain things costs, because in my experience, this is what they cost. You may get a better deal, good for you. You may have friends who live in that part of the world who will put you up at their house and drive you around. Like I say, good for you. The rest of us will be living in cheap hotels and taking the bus and that costs money.

So now lets get down to details.  This is my list, your list will differ.  But I believe you must attend conferences of this type regularly, perhaps not every year, but often enough to be seen as a member of the community that each of these events represent.  But there are certainly other conferences, and there are other ways to achieve some of this without attending an expensive conference. Generally though these other options are ways to mitigate the effects of not attending these conferences.  In other words, if you had the money, and you certainly have the time, then you should just go to the conference.

If you are trying to be in this field of computer animation, then I would advise you to attend the following conferences: SIGGRAPH, NAB (National Association of Broadcasters), CIC/IS&T (color conference), HPA (Hollywood Post Alliance), Domefest and at least one or two other conferences, at least for a day. This might be the annual Game Development Conference or a conference on computational photography. These might be fields that you are thinking about participating in, but are not sure yet. You have to explore them in order to know. I would also include the currently trendy international computer animation conference, in this case FMX fits the bill.

The line items in our budget are travel, hotel, conference fees, food & incidentals, and general marketing. The former are all self-explanatory, the latter, general marketing, refers to such things as personal appearance, business cards and so forth.

Now keep in mind, that these may not be the conferences for you. But probably, if your field is anything like mine, there are other conferences that one should substitute. Thus your costs and the details will differ on a individual basis. Of course.

One year budget.



I realize that I have left off the NVIDIA GPU annual conference which is not cheap, either.  Also I have underestimated a few of the costs and I need to check them (mostly conference fees).  So the real number is closer to $12,000 than to $10,000.

You will need to be able to spend $12,000 per year to stay in a field and try to keep current. You can get this number down, of course.  You do not have to attend every year.  Maybe you attend one set of conferences one year, and the others the year after.   That might work, its non optimal, but it might work out.

If you are working, you still have to attend some of these conferences, whatever they are. But you may not have to attend all of them, and you may be paid to attend or be invited to attend. Because you are working you are already getting certain kinds of input about your field that the unemployed do not get. Access to tools, knowing what is currently going on, etc. It may be that you send yourself to one or two of these (or different) conferences anyway as insurance or as professional development.

My point is, although you may be unemployed and cash short, you still have out of pocket that you must spend every year if you hope to work in that field again. 

These costs are on top of all your other costs of course.  Such as rent, food, power and other minor things like that.  Your car payments and car insurance, for example.

And how many years should you plan to do this for?  Well, that is up to you and fate I suppose.  But realistically, one year is too optimistic.  I would plan on 3-5 and of course this could go on until you give up and go away.

If you are a consultant, whatever that means, then I would plan on spending this indefinitely.

The point is that, if you have no money, and you can not attend these conferences or do some of the other things we will discuss in later posts, then you are probably dead and can not be in these fields.

My recommendation under those circumstances is to do what the free market and our government says you should do: go fuck yourself and die.  Its the only option that society has for you.  Too bad, you lost, and no one cares.

For those of us concerned about policy decisions, we should not expect those who are unemployed and have no money to be able to get productively employed in the future. That would be unrealistic.  There are no programs to help such people, nor is unemployment insurance more than a joke.  Social Security disability might be on option, if you have a disability.

Unfortunately, being born poor is not seen as a disability by the Social Security Administration.


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1. No one knows the real numbers.  The formal unemployment numbers do not include those who are unemployed longer than 18 months, nor does it include those who are working at the grocery store because they can not get employed in the field they are qualified for and which generally pays much more.  They are not included in the stated unemployment rate nor are they included in any other formal metric that I am aware of.

Opportunity Cost on Wikipedia

Color Imaging Conference / IS&T