Showing posts with label low budget cinema. Show all posts
Showing posts with label low budget cinema. Show all posts

Thursday, June 8, 2017

Does It Matter That Someone Has Done It Before?

draft

Generally speaking when I discuss an idea with someone, they invariably say “someone has already done it” with the implication that it would be a mistake for me to spend one second thinking about doing such a product or proving the idea.

Sadly, I have often found the following problems with their advice.

1. It turns out that someone has not already done it.

2. It turns out that even if they have, which they havent, doing it the way I have outlined makes excellent sense.

3. There are many, many examples of people being second or third to market and being *very* successful at it.

4. In all cases I am aware of, had I proceeded with my idea, and all that entailed, at the very worst I would have had an excellent working example of some of the ideas and quality of work and that would have been extremely worthwhile. In other words, at the very least, it would have been good marketing.

So why do I bother asking other people and being discouraged? The reasons are sadly very simple. First, lack of faith in myself. Second, the hope that someone would be willing to work on something with me, which they never want to do. They just want to be negative. They can't help it, they have their own problems.

Can I learn from my mistakes here? It isnt clear, this might actually be a character flaw. And as we all know, how many psychaitrists are needed to change a lightbulb? Only one but the lightbulb has to sincerely want to change.

The other problem is doing anything like a product or startup is hard. Much harder than people who have never done one realize. And without financing it can be nearly impossible unless one is very clever, in the same way someone who makes an excellent low budget movie has to be clever. And it is incredibly hard work.




Sunday, August 21, 2016

The 1980s in Los Angeles: Choose Me (1984) By Alan Rudolph


The early 1980s was a particularly good period for independent films. Notable from this period is Chan is Missing (1982), Repo Man (1984), Buckaroo Banzai (1984) and Alan Rudolph's Choose Me (1984).

If you have not seen the latter, its a low-key, ensemble, actor-oriented romantic comedy. It makes excellent use of the environment of Los Angeles and its art scene.

A complete version of the film with good sound but low resolution and no commercial interruption can be found on Youtube here   Or you can order it from Netflix as a DVD.




The movie has no special effects, and nothing large explodes. Nevertheless, it is entertaining for many reasons not least of which is the performance by Genevieve Bujold. If you want to see what can be done without digital visual effects and a low budget and some talented friends, this is a good place to start.

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Choose Me (1984) on IMDB]


Friday, December 4, 2015

An Appreciation of Conan The Barbarian (1982)


In this post I am going to argue that a low-budget firm from the 1982 which has been dismissed as some sort of comical misfire is in fact a well-intentioned, and surprisingly well-executed film that captures the spirit of the genre it was derived from.  In other words, because the genre itself is somewhat goofy in a certain way, then it is perfectly acceptable for the film to be goofy as well, as long as it fits the material.  Its a difficult road to take and can be misunderstood by people outside the genre who don't know what they are looking at.

Living as we do in a very insincere time, with hypocrisy and self-aggrandizement the new integrity, and motion pictures being as false as they have ever been, with huge budgets for anti-masterpieces like Avengers: Age of Ultron, the ultimate empty movie, it was a shock to more-or-less accidentally see a low-budget film from 1982 that I had often heard dismissed and criticized, and discover an integrity that no one had ever mentioned to me in the context of this film.

This film, of course, is Conan the Barbarian (1982) directed by John Milius and written by Milius and Oliver Stone.


Conan studies acting with great diligence and you can see his acting improve as the movie proceeds.


Before I go any further, let us return briefly to the time in the 1970s and 1980s when there were ghettoized forms of what the publishing industry dismissed as "children's literature" before these subgenres were recognized as being vastly important sources of revenue for infinitely cynical media corporations.  And in those more innocent days, authors of these subgenres eked out a living, barely, and were unknown except to their publisher, their literary agent, and a few thousand readers and hardcore fans, many of whom would attend science fiction or fantasy conferences.   And those fans and authors, mostly ignored by the mainstream, would occasionally see a terrible movie adaptation of their beloved subgenre or occasionally, very rarely, an excellent effort that really delivered, especially when seen in light of the filmmakers limited resources.

Two examples of low-budget films that were excellent efforts even with very low budgets include Highlander (1986) and The Wicker Man (1973) both of which were well-received by the community of readers of their respective genre..  

Of course now that we live in a time when Hollywood desperately pillages these subgenres as a way of making money, having failed completely to create any creative areas of their own, we must wonder if it was not better to be left in our ghetto rather than be ruthlessly exploited by these scum both on the screen and at the circus that has become Comic Con.

One of these dismissed literary ghettos was the subgenre of “sword and sorcery” and, within that subgenre, was a series of stories by Robert E Howard first published in Weird Tales in 1932 about a barbarian named Conan who worshiped a god named Crom. Conan evolved in many ways over the decades, sometimes going by the name Conan the Barbarian, sometimes by the name Conan the Cimmerarian, and sometimes jokingly called Gonad the Barbarian. There were a billion books and comic books written about this character and somehow I managed to read none of them. But certainly they were a valid property of the sf and fantasy subgenres and a beloved child of the community.

So when I heard that Dino and Raffaela de Laurentis were planning a production of Conan I had no particular expectation that they had anything very authentic in mind.  And when it came out, I heard a lot of criticism from reviewers.  But that was a mistake on my part, because how could mainstream reviewers hope to understand a movie based on Robert Howard's work?

And there are many superficial corny elements in this movie.  But this is Conan, he beats people over the head with a sword and defeats exotic and beautiful witches after sleeping with them, and when appropriate he burns down temples and yet he never forgets where he came from and that he swore vengeance.

But there were clues all through this movie that something more than average was going on. Perhaps the biggest single clue was that the film was written by John Milius and Oliver Stone.  Both of these gentlemen are actually pretty good writers.  

At various times during the film I felt the pure vision of Howard's oeuvre and laughed almost in astonishment.  Yes a little goofy when you look at it as a jaded adult but it is necessary to find the child in you, the child that read Howard's work, and there it was, miraculously, somehow on the screen.


Arnold looks great as Conan


The film was shot in Spain with mostly unknown actors with the exception of James Earl Jones as the major bad guy, and Max von Sydow in a cameo as a distressed King and father.  Arnold is in his first movie here, and he starts out a little stiff but he gets better as the film goes along.  You can see him improve.   And it works.

One might even wonder if, in another life, or parallel universe, if James Earl Jones would not have received a best supporting actor nomination for his role as Doom.


Doom smiles at Conan as he is being tortured.


I felt that the film had integrity, delivered on its promises and deserves to be on the list of notable films Hollywood has made in the science fiction and fantasy genres.  Maybe not great art, but better than expected.

Good job, guys and gals.   I hope the film helped your careers back then and led to the artistic destinies you deserved and desired.


Friday, February 6, 2015

The Inspirational Monologue from How to Get Ahead in Advertising (1979)



Low budget films that transcend their origins generally have something in common, and one of those things is to substitute brilliance for cash.   They can not pick up the pace of a film by having a flock of giant robots attack, intent on world domination, due to the prohibitive cost of such robots in these early days, so instead they have to be clever.  This cleverness does not happen all that often, so when it does happen we should celebrate it.

In particular, I have come across one of my favorite endings of any film, which takes the shape of a triumphant monologue by the lead character of a film.

For those of you who just joined us, a monologue is generally an extended bit of dialogue by one character, either to themselves or possibly addressing some other character or characters. Monologues were more common in the earlier, more analog, filmmaking because those films generally had the benefit of something called a script.   Back in the day, scripts were generally written by writers, a phenomenon we have dismissed for being inefficient.




These days, with digital filmmaking, we have transcended the need for a script and instead group source our plot  augmented with improvisational dialogue by our actors who tend to make things up as they go along.   But back when we had scripts, and thus monologues, they were used to achieve one of several narrative goals.  Perhaps they explain the character's point of view on something.  Or perhaps they try to sell another character on a course of action or try to explain to them what is going on.  If they are an evil genius, they might try to explain their plan and motivation for world domination.

There are some very famous monologues that come to mind from all sorts of films.  The movie Patton (1970) begins with a monologue that is loosely based on a real speech that General Patton gave to various troops that were going to participate in the Normandy landings.    Apocalypse Now (1979) has one of the most notable monologues in film, the famous “napalm speech” given by Robert Duvall.

Sometimes these speeches can be very inspirational, and in our corrupt and far-from-perfect world, inspiration is always welcome.



I want to bring your attention to the ending of a modestly budgeted film, How To Get Ahead in Advertising (1989), as it not only ends with an inspirational monologue, but it demonstrates bold initiative on the part of the filmmakers in the days before digital visual effects where things were actually filmed more or less in situ and out in the world

The following contains a spoiler for the end of this fabulous film.

The film is a satire of the advertising business in England, and its lead, played by Richard Grant, has been driven insane by his need to develop a campaign to advertise a medication for “boils”.  It has so unhinged him, that he develops a boil of his own, one that turns out to be in reality a second head containing his evil twin.  When his evil twin is victorious and taken over the body of the advertising executive, it describes its philosophy of life in a  triumphant scene on horseback.

You can see this scene at the following link on Youtube.  When you watch it, notice the setting of the last few sentences in the monologue as it will be discussed in a moment.

https://www.youtube.com/watch?v=1xeAY-9XvA8



The script of the monologue is approximately as follows:  

BAGLEY
There is no greater freedom than freedom of choice, and that's the difference between you and me, boil. I was brought up to believe in that, and so should you, but you don't.

You don't want freedom, do you? You don't even want roads. God, I never want to go on another train as long as I live! Roads represent a fundamental right of man to have access to the good things in life. Without roads, established family favorites would become elitist delicacies. Potter's soup would be for the few. There'd be no more tea bags, no instant potatoes, no long life cream. There'd be no aerosols. Detergents would vanish. So would tinned spaghetti and baked beans with six frankfurters. The right to smoke one's chosen brand would be denied. Chewing gum would probably disappear.  So would pork pies. Foot deodorizers would climax without hope of replacement.

FADE UP MUSIC IN BG

When the hydrolyzed protein and  monosodium glutamate reserves run out, food would rot in its packets. Jesus Christ, there wouldn't be any more packets! Packaging would vanish from the face of the Earth.  But worst of all, there'd be no more cars. And more than anything, people love their cars. They have a right to them. They have to sweat all day in some stinking factory making disposable cigarette lighters or everlasting Christmas trees, by Christ, they're entitled to them!

SETS HORSE TO GALLUP



They're entitled to any innovation technology brings. Whether it's ten percent more of it or fifteen percent off of it, they're entitled to it!  They're entitled to one of four important new ingredients! Why should anyone have to clean their teeth without important new ingredients? Why the hell shouldn't they have their C.Z.T? How dare some smutty Marxist carbunkle presume to deny them it? They love their C.Z.T! They want it, they need it, they positively adore it! And by Christ, while I've got air in my body they're going to get it!
They're going to get it bigger....  and brighter.... and better!  I'll put C.Z.T. in their margarine if necessary; shove vitamins in their toilet rolls. If happiness means the whole world standing on a double layer of foot deodorizers, I, Bagley, will see that they get them!   I'll give them anything and everything they want! By God, I will!  I shall not cease, till Jerusalem is builded here, on England's green and pleasant land.

FADE OUT



Now for the dramatic revelation.  At the very end of this important scene, the camera pans across Bagley to reveal a sunset in the background.   What you need to understand is that this is not shot on blue/green screen.  It was actually shot by the filmmakers on location, which means they had to wait for sunset.  Which means that they had time for only very few takes from the last cut to the last words of the scene.  They had to get it, or the ending of the movie would not be as powerful.

Outstanding work.

How to Get Ahead in Advertising (1989) on IMDB
http://www.imdb.com/title/tt0097531/

Apocalypse Now (1979) on IMDB
http://www.imdb.com/title/tt0078788/

Patton (1970) on IMDB
http://www.imdb.com/title/tt0066206/



Tuesday, November 18, 2014

Rambo, the Enola Gay, and the Low Budget Film that Transcends its Origins


When I was reading about the Enola Gay disaster at the Smithsonian National Air & Space Museum, I came across a historian's comment on a totally different subject, in which she lambasted the film Rambo. Marilyn Young of New York University said

In 1985 the movie Rambo, though set in the postwar period, took this logic to its conclusion, projecting the Vietnam War not as a high-tech U.S. invasion of another country but as a heroic American guerrilla effort to rescue captive Americans.  (1)

It is an article of faith among those of left-bent that Rambo is a series of films that is jingoistic, American right-wing response to defeat. I have read this comment and discussion of the Rambo phenomenon literally dozens of times in print in the most prestigious of intellectual periodicals or academic journals.

What is fabulous about this, what is so deliciously incriminating, is that it demonstrates that the people making the comments never bothered to watch the films, or at least never bothered to watch the first film that created the series. You see, your honor, Rambo did not come out in 1985. Our historian, Ms. Young, is talking about the sleazebag sequel, not the original film. The first film of the series is not called Rambo, it is called First Blood and it came out in 1982. In other words, this woman does not know shit, at least not about low budget action movies.  That is too bad. Should Mad Max be held accountable for the travesty that is Beyond Thunderdome? The first Rambo film is a wonderful example of a genre that I am very fond of: the low-budget film that transcends its origins.

I probably don't need to tell you that making a good film, let alone a great film, is a very difficult task. Many talented people have tried and failed, they gave it their best effort but fell short of greatness. Even films with a medium or large budget can run into problems and regularly do. But without money, then everything is made more difficult.

A low budget film is usually understaffed or minimally staffed. They have to make the most of every character, of every location, of every shot. Retakes are generally not an option. Even multiple takes of a single scene is usually not an option. A wise director of a low budget film knows to get a take for every shot and then move on.  They have a certain number of pages they have to shoot every day and if they do not get something for each of those shots then they are going to run out of money before they have the film shot, or worse, their backers will pull the plug because they see that the filmmakers are not going to make it and so why throw good money after bad?   Cast and crew are often working for less than their preferred rate and these people often have to work harder and under more difficult circumstances because that is all that the production can afford. In a low budget film, time is truly money, and there is rarely enough time to do your best work.


Our local police treats the returned veteran with dignity and compassion.


But there have been many entertaining films done for a low budget and in a few cases these films can transcend the difficulties of being a low budget film and when that happens, which is not all that often, then you can have an excellent film in spite of its origins.  These can often be especially entertaining or prized because of their circumstances and we should celebrate them.   Remember, from this side of the screen it is very hard to tell what they went through to get to where the final film that you see exists. 

Generally you find that when a low-budget film works that some or all of the following has happened. Often a successful low-budget film will have made very clever use of locations and sets because that is a large expense to a small film. These films often seem to be ensemble films which contain actors who are drawn to the project for some reason and may turn in their best performance, or one of the more notable performance of their career. In some cases, their appearance in this low budget film results in their career having a second life. Sometimes they are over the top and enjoying themselves and there is no time for another take. When it works, as in King of New York, or This is Spinal Tap or Repo Man, you look back at the movie and see many actors who became huge stars and when asked, refer to this low budget film as one of their favorites.



The sheriff and his deputies discover that their escaped vagrant is a former Green Beret

These films are often genre films in a way that makes them easy to market. Usually these films have one “bankable” star that allows them to presell international distribution rights, buy a completion bond, and get made. Once made they attempt to sell the film into other markets. I am pretty sure that is the case with First Blood.

First Blood, in spite of the buildup I have given it, is not the apex of filmmaking. It certainly has flaws, but it is much better than one might have expected. When Stallone saw the first cut of the film, he wanted to buy it to hide it from ever being shown. But they refused and Stallone suggested removing most of his scenes and let the story be told through the other characters. Which is what they did.

I need to explain the basic premise of this film so that you can see how delightfully off base the Rambo haters are, at least as far as this film is concerned.  There is something of a spoiler in what follows, though not much of one.

First Blood is the story of a returned Vietnam veteran who is indigent and is picked up for vagrancy in a small town in the pacific northwest. He does not cooperate with the local police who proceed to abuse him and he flips out, hurts some cops and escapes into the countryside. It turns out that the vagrant is a former Army special forces guy and had been captured and tortured by the N. Vietnamese. He has not happily reintegrated into life in America after his service in Vietnam. The man is desperate, he has no where to go, realizes that he is in deep trouble even though he was just defending himself, and tries to avoid capture. News of this manhunt gets out and the Army sends Rambo's former commander in Vietnam to try and talk him down before more people get hurt.

Brian Dennehy is fabulous in his role as the sheriff.

The film is not a jingoistic glorification of military anything.

It is about a man who was brought into a war he did not ask for, was trained to fight, and then discarded, had no way to make a living and has no future.

Its true that the sequels are silly movies about special forces rescues and other improbable things, but hey, its a movie, goddamnit, lighten up.

What a shame that our historian at the Smithsonian never watched the film that she attacks so vehemently. This does not bode well for the second act of our little melodrama, the saga of the Enola Gay.


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1. From Dangerous History: Vietnam and the “Good War” by Marilyn Young in History Wars: The Enola Gay and other Battles for the American Past by Edward T. Linenthal.


Saturday, July 6, 2013

The Concept of the "Perfect" Sequence in Film

[in progress and being revised]

The "Perfect" Sequence

I believe that there is a small subset of the filmmaking oeuvre, a tiny portion of the total amount of finished film that is created, that could be classified "as perfect, or nearly so". By perfect, I mean, that it is inspired, that it rises above whatever limitations the filmmakers may have experienced in their lives or this project and the sequence that results is among their best work, that achieves as it were whatever goals they may have had for that sequence in the context of the larger project.

A "perfect" sequence by this definition is of limited length, it is part of a larger film but it can usually stand on its own. If this is part of a low budget film, then the fact that it is low budget is made to be an asset and not a limitation, at least for the length of the sequence, the filmmakers have transcended the issue and having more money would not have made it any better. It might have even made it worse. A "perfect" sequence may be found in a film that is overall far from perfect, although usually the sequence does make everything better, somehow. A "perfect" sequence must be judged in context, but usually can also stand by itself as a short film.

It is, in essence, a "peak" filmmaking and audience experience, one that is rarely sustained throughout the film, and may be part of a film that is overall successful or not, in other words, both "good" and "bad" films may have these "perfect" sequences. In the genre of the short film, it is generally the entire short film that is "perfect" or nearly so, several music videos by Michel Gondry come to mind. 

When the audience first sees a "perfect" sequence they know it because they are astounded, captivated and it makes them think that it is possible to do good work in this far-from-perfect world.

Generally speaking, ones first impressions of a "perfect" sequence does not change with time. When you see that sequence again you still think that it is an amazing piece of work. But the perception of "perfection" is a subjective one, not an objective one. One persons' "perfect" sequence may be another person's merely enjoyable or well-made scene. There is no absolute perfection that is suggested here, but that it is filtered through the perceptions of the audience, whose response may vary.


Suggested Examples

Consider the following sequences from films as potential "perfect" sequences. At least, they have that affect on me. In a few cases, I am able to point you to a version online.


-- Nightmare Before Christmas (1993), dir by Henry Selick

    The inspired opening number of Nightmare Before Christmas which introduces us to Jack,
    the town of Halloween, its Mayor, the female lead,  and the other characters of the film.

-- Last of the Mohicans (1992), dir by Michael Mann

    The chase through the forest sequence near the end of the film where Hawkeye is running
    to save the life of his friend

-- The Princess Bride (1987), dir by Rob Reiner

    Few movies have even one good sword fight, this movie has two. In the first fight, the
    set is obviously a set, with a painted background, it doesn't matter.

    For a discussion of the aesthetics of sword fights using one of these scenes as an example,
    see http://globalwahrman.blogspot.com/2012/08/the-sword-fight-in-princess-bride.html

-- Goodfellas (1990), dir by Martin Scorsese

    The continuous steadicam shot where we enter the Copacabana from outside, through the
    kitchen, are seated and see Henny Youngman begin his act.  According to the cinematographer
    in the documentary below, they had 8 takes (which is not that many) and it took less than a
    day to shoot.

-- Apocalypse Now (1979), dir by Francis Coppola

    The 16 minute sequence of the attack of the village, starting with Robert Duvall signalling
    the division bugler to call "charge", through the flight of the Valkyries, the napalm attack,
    and ending with the famous napalm speech.






-- Borat (2006), dir by Larry Charles, National Anthem of Kasakhstan

    This is a very strange movie, with good and bad parts to it, I think. It ends with a fake
    National Anthem of Kazhakstan, which doubles as end credits for the film. Sadly, Fox will
    not permit me to post this piece.  So you will have to see it another way.  Some of the lyrics
    are in note 1, below.

-- Gunga Din (1939), dir by George Stevens

    Considered by many to be one of the great films of a certain era, the sequence where
    Gunga Din climbs to the top of a monument, though wounded, signals "call to arms" at
    the cost of his life is pretty great, as long as you can look beyond the issues of British
    Imperialism.

They wait to ambush the unsuspecting British... 

The noble and wounded Gunga Din climbs to the top of a monument to issue the bugle call "Alert! To Arms!"

The British are alerted in the nick of time !  They fall back, then the Sikhs charge ! 

-- Orpheus (1950), dir by Jean Cocteau

    One of the great uses of optical printing for non-realistic purposes, the hero, Orpheus, is
    taken to the afterworld by a guide who is part of the afterworld bueaucracy through a
    landscape that looks eerily like post-WW2 europe (the film was made right after the war)

-- The Godfather (1972), dir by Francis Coppola

    The baptism sequence near the end of the film

-- Dr. Strangelove (1964), dir by Stanley Kubrick

    This film has many "perfect" sequences, but one in particular is "the bomb run", from when
    the B52 approaches the alternate target through the opening of the bomb bay doors and the
    dropping of the bombs.   Most of this sequence is at the following URL, unfortunately do
    technical problems, the last 20 seconds or so are missing, but you get the idea.

    http://www.youtube.com/watch?v=QSbPqin3L6E

    For a different discussion on this and related scenes in the movie, see
    http://globalwahrman.blogspot.com/2012/11/the-psychological-effects-of-flare.html

-- Let Forever Be (1999), The Chemical Bros, dir by Michel Gondry

    Our token short film / music video. The fabulous sendup of video synthesis in a modern
    context, all faked with sets and real dancers. Genius can be so annoying.


A Greater Significance ?

There may be a further significance of such sequences beyond merely being entertaining and a proof of virtuoso skill on the part of the filmmaker. I wonder if such sequences might not serve to encourage us, to help make better the dreadful reality of our pointless lives and degraded civilization.

After all, it is our lot in life to see corruption and fraud masquerading as government, theft and oppression described as employment, obvious privilege for the elites pretending to be a system of justice. Endless lies and self-satisfied ignorance rewarded while poverty and misery is ignored. The undeserving elevated and the good oppressed.

This is the world we live in and it is, I am told, the best of all possible worlds.

Thus, the argument might go, something that rose above the obvious failure of our society, such a thing would be even more valuable because it would serve as an existence proof that something was worth doing and perhaps encourage us to believe that there was hope for making things better, as unrealistic as those hopes may be.

But I may be investing this concept with too much significance here, it may be nothing more than just good filmmaking.

____________________________________

1. The lyrics of Kazakhstan National Anthem are a little hard to make out, so here is my best translation of the lyrics.

Kazakhstan greatest country in the world
All other countries are run by little girls

Kazakhstan number one exporter of potassium!
Other countries have inferior potassium.

Kazakhstan home of Tinshein swimming pool
Its length 30 meter and length 6 meter

Filtration system a marvel to behold
It removes 80 percent of human solid waste

Kazakhstan, Kazakhstan, you very nice place!
From plains of Tarashenk to Northern Fence of Jewtown!


Friday, February 8, 2013

Real Time Programmable Shaders and Me


[or is it "... and I" ?]

As part of my Solari Sign simulation, I am working through more of the learning curve on Open GL shader language, e.g. GLSL or programmable shaders.

It is pretty cool but it sure is awkward.

There is a list of things you have to get through that are arcane in the extreme before you can do basic programmable shaders: compiling, linking and running shaders, creating and setting uniform variables, creating and using texture maps, figuring out the relationship between traditional Open GL and the new programmable shader paradigm, and so forth. As with so many things in Open GL, going from the documentation to real applications is not well documented or self-explantory. The list goes on and on, and when you need to add a new feature, you have to be prepared to dive into the bits for days before you emerge.

But once you build up an infrastructure to make these things manageable, then it is a lot like writing shaders in Renderman circa 1988, but in real time.

And real time is fun.

For example, out of frustration with an object that was relentlessly invisible no matter what I did, I mapped a texture map variable I had been calculating left over from a previous test. To my amazement, I picked up the texture map from the last digit of a digital clock I had running on the display. Only in this case it was mapped on an object that filled the screen, and it was changing every second.






Its soft because the preloaded texture maps are 128x128 but that could be easily fixed. 

Anyway, I think NVIDIA or someone should do the following:

1. Document the relationship between Open GL and GLSL with modern examples.

2. Write and document a toolkit, maybe libglsl, that lets one do basic GLSL functionality at a slightly higher level.  If no one else has done it, I may do it.

         Such things as: read shaders from disk and compile into a program, defining and setting
         uniform variables, loading and enabling texture maps, etc.

3. Create a good implementation of noise, classic or simplex, and make it available.

        There is an implementation of noise that looks very good online, but it is 10 pages of
        code and its days of work to transfer it to your program. That is less work than it would
        be if you had to write it from scratch.

As for using real time graphics for work directly in motion picture filmmaking, in other words, as final footage, that will only work for certain kinds of graphics.  For visual effects and most final animation such things as advanced filtering, motion blur and global illumination is either required or highly desirable.

For a very low budget film of course, anything is possible.

Saturday, December 29, 2012

The Opening of The Mummy (1932)


As we examine the origin and history of visual effects, from time to time we will come across masterpieces of the art of the opening title. There is a short list of such openings, openings that define the genre and which are as good as the cinema has ever done. Others, though a little more dated, are still important and can be appreciated if you can find your inner child and put yourself in the movie theatre in 1932.

Here we review the first 90 seconds of the 1932 classic The Mummy directed by Karl Freund and starring Boris Karloff.

I quote the words from the Scroll of Thoth:

      Oh ! Amon Ra! Oh ! God of Gods !
      Death is but the doorway to new life
      We live today, We shall live again,
      In many forms shall we return, Oh Mighty One.










The sequence on Youtube:

Careful readers will notice the single credit for Special Effects on card #4 above.  Also note the reference to the character "Frau Muller" who perhaps reprises her role in Young Frankenstein (1974).

Now remember what we are talking about here. A classic Universal horror film in the days before television, before even color film, intended to be viewed on a Saturday afternoon for a nickle. To my mind, the titles and music are perfect and completely introduce the movie.

You should do as well when you do the opening titles for your movie.

The Mummy on IMDB
http://www.imdb.com/title/tt0023245/

Tuesday, November 27, 2012

An Example of the Genre of the Making of VIsual Effects Films


One of the weird phenomena that surrounds the tremendous "success" of visual effects, is the self-destructive documentary that describes how the effects are done as part of the publicity of the film, no matter how irrelevant the visual effects may be to that film. Whatever movie it may be, it has a documentary about how the visual effects were done. First the premise of the documentary is silly, the visual effects are anything but glamourous yet the documentary will almost always make them seem so.  Second, it is self-destructive because telling everyone how we do the work is like a magician revealing how the trick is done, it takes away the magic. How "special" will "special effects" be if everyone knows about how we do what we do? Third it is often lies, that is often not the way the effects were actually done. So that is good at least, you see we didn't tell everyone how we did the work, although we did tell them how we often do the work, just not that particular shot which was complicated and annoying and who would want to be bored with the actual details? Besides maybe the details of how that particular shot was done would reveal a mistake or maybe that bold new technology that we were using to sell the show didn't actually work all that well, and had to be augmented by animators and technical directors fixing every frame, and how much fun would that be to tell the movie-going audience who doesn't really care about the boring details anyway?

Fourth, anyone who knows the world of visual effects knows that it would be extremely unlikely for one of these documentaries to be in any way humorous, satirical, sarcastic or self-critical. Not in a 100,000,000 years. With a few exceptions, people in visual effects are deadly serious. Tell a joke, go to jail. Use a big word, they think you are making fun of them (seriously). At least in this country.

So it is to the UK that we must turn for the best commentary about visual effects I have seen in any media, and it is in the form of a mock documentary looking back at primitive visual effects as they were done at the end of the 20th century as part of a 2006 BBC show called Time Trumpet.


Did he really say working with actors is like "herding zombies"?  Oh my!

Avoiding annoying and unnecessary spillage of beer on the set.

Notice how they call a green screen stage a "CGI studio". I think it is somewhat funny that computer graphics has become so famous that people think that a standard visual effects technique is or must be "computer graphics". Nevertheless, this is one of the best satires I have seen about visual effects.

The documentary is at

Information about Time Trumpet is at

Friday, November 23, 2012

How To Make Someone's Head Explode


[This will be one of the many posts that include details about famous effects shots that I have picked up over the years.   It is all anecdotal information, believed to be true, but I wasn't there.  When this film was shot, I was in a dark room at Robert Abel & Associates writing their raster graphics system.]

As an exercise, I want you to think for a moment about how you would make someone's head explode.

As it turns out there are many ways to do this (in visual effects, of course, not in real life) and they all work with varying degrees of realism and at various costs.

Many of the films that might want to cause someone's head to explode are also low-budget horror films, those with the least amount of money to execute their vision. So I think we can say that one attribute of a method to make someone's head explode is that it should have a modest price and hopefully contribute a lot of value to the film.

Generally speaking, these are the things we are looking for.

1. That the head that explodes looks as much as possible as the real person's head. 
2. The audience should not notice the switch from the real to the standin.
3. The explosion itself should have character and not be a generic explosion.
4. The exploding head should interact with the set in some suitable way, e.g. brains, skull parts, etc. 

Although there are many ways of doing this kind of shot which could use any number of different techniques (miniatures, prosthetics, all digital, etc), best of all would be that it was "practical" in some way. "Practical" is a visual effects term of art that refers to an effect that you can use on the stage and when it is shot in live action it is in some sense done. There is no more to do. A radio controlled squib that spurts blood in simulation of someone being hit by a bullet is an example of a practical effect.

Arguably the best solution of this cinematic problem was realized by the movie Scanners (1981) as directed by David Cronenberg. The script describes a war between a small number of telepaths who are trying to take over the world and who have the power to read minds and also, with some effort, to cause someone's head to explode. Near the beginning of the film, a security organization gives a demonstration of telepathy to an audience of security professionals and, not realizing that they have been penetrated by a "bad telepath", played by actor Michael Ironside, the "good telepath" and the "bad telepath" struggle.   Evil wins in this case, and our victim telepath explodes.   Or rather, his head explodes.



As you can see, the telepath on the right seems to be reaching for a certain, climactic head position.

The solution was completely practical. A life mask of the good telepath in an expression of great pain was made, as well as a dummy of the rest of the body, dressed in the same suit. The live action of the scene was shot with the good telepath emoting his great unhappiness and reaching the same position and expression of the mask. A second sequence is shot with the camera in the same (or a similar) position, but instead of our actor we have a dummy, whose hands are gripped in an indication of great stress.  The mask on top of the dummy is given appropriate makeup and appliances, such as the eyeglasses, and filled with fresh chicken skin and Technicolor Blood #2. Then a shotgun is placed behind the dummy and pointed to the back of the head, out of sight of the camera, bolted into position, and rigged to be fired remotely. They then start the camera, set off the shotgun, and record the results for a few seconds. I am guessing that they use a high speed camera.

Then the two different takes are edited together such that the cut to the dummy happens a frame or so before the shotgun goes off. Of course they had to find a place to cut where the real actor had reached the head position and facial expression to match the dummy and mask.

The shotgun blows away both the mask and the contents, which then fall heavily, showing both excellent gravity and a sense of "follow through", onto the chest of the dummy. The effect itself makes good use of the animation principles of replacement animation, gravity, anticipation, follow-through and appropriate sound effects to enhance the visuals.

Its a beautiful effect which truly accomplishes what it needed to accomplish, which was to blow someones head off in a way that was dramatic and memorable and yet be very economical.   You could use the same technique today and it would work very well. 

Here is the trailer on Youtube, unfortunately in poor quality. It captures the essence of the scene in context however, if you want to see the blood more clearly there are other examples on Youtube that show that, but this shows the context, which is so important.   Please ignore the stupid music and graphics at the beginning and end of the trailer.  This was 1981 after all, a more primitive time.

I have found a much better trailer, this one for British audiences.  Unfortunately, it does not show the head explosion as well, but it is superior in all other ways.   On review, I have decided that this is probably a completely different head explosion from that found in the movie.  I wonder if it wasn't made especially for this trailer.   Some other post will discuss the context of how trailers are made, it is probably different than you expect.
http://www.youtube.com/watch?v=d6GNs6MthtU&NR=1&feature=fvwp

I have left out a picture of the exploding head, because it is too disgusting, and I am very sensitive to images of former people who have been turned into a bloody mess.   

The IMDB page for Scanners:


Saturday, November 17, 2012

The Mystery of the Original Star Wars Trailer


This is a post about the mystery of the first or original Star Wars (1977) trailer. I saw this trailer about a year before the movie came out, then never saw it again. All the billions of people I knew who worked on the later films at ILM and Lucasarts never saw this trailer. I think I have found it on Youtube, but first I want to explain what it was.

Once upon a time, in a galaxy far, far away, a low budget science fiction film with the odd name of "Star Wars" was being made. Its director had made a successful film in a completely different genre, but this was not the same, and very few people knew what to make of it. Generally the people who read the script and the people who were working on it did not think it would do very well.

But a number of things happened that changed that.

One of those things is something that was very unusual back in 1976 but is common today: the premarketing of the film at various fan conventions, such as science fiction conventions or ComicCon. A friend of George Lucas from Film School, whose name is Charlie Lippincott I believe, went to science fiction conventions around the country: Worldcon, Westercon, etc and gave a presentation and showed footage from the film on 16 mm.

Back then, people had never seen anything like this. We had been fed garbage from the studios like Logan's Run (1976) and otherwise treated with contempt.

I happened to be at the 1976 Westercon by LAX that year and I saw the presentation. We made him show the trailer twice and this is what I recall.

1. There was no John Williams music. The score for the film had not been composed yet, so they used a basic tone repeated to give some suspense, 2. There was a voice over saying things like "the story of a boy, a girl and a universe" and "coming to your galaxy this summer". 3. There was a shot of a little robot falling on its face (this was R2D2 and this shot was not in the final movie), 4. There was a shot of some strange older guy with a glowing sword in a bar, 5. There was a shot of a spaceship being attacked by smaller spaceships, the camera POV was moving as if it was in one of those smaller spaceships, 6. There was a shot of two people jumping over a chasm with a rope in classic swashbuckler style.


R2D2 is starting to fall.

Bang!

We thought it was great and we all went to see the movie the day it opened. That plus the Time Magazine feature on the film generated enough business so that lines wrapped around the block at the 50 theaters in the 50 cities that the film opened in.   The publicity and word of mouth of that first weekend / week of business started the snowball rolling.

No big deal, nothing strange here, except that this hugely successful film, with all the paraphenalia and media and all my friends working at ILM and no one ever saw that trailer again. No one. None of my friends at ILM or anywhere else had ever seen this trailer. It was easy to tell. You would ask if the trailer had John Williams music and the answer was always yes. This trailer had completely disappeared.

Today, I came across a very bad quality dub of something that claims to be an original Star Wars trailer.

It might very well be. It has the elements that I recall, and it has things I do not recall. But this was a long time ago, so I am going to say that this might have been the trailer, or something very close to it. Now was it worth the wait? I am not sure, it is hard, very hard to put yourself back 30+ years and remember what you were like and what the world was like.

But if this is the trailer I remembered, then the mystery is explained.  It is filled with shots that never made it into the final film as well as what I think are early visual effects tests that also never made it into the film.

Here is the trailer

Thursday, October 11, 2012

Two VFX Examples From The Bourne Identity (2002)


This post will showcase two very elegant visual effects shots/sequences in the movie The Bourne Identity (2002).

Sadly none of the case studies today feature giant robots or things that explode loudly.   This is because of the filmmakers' failure to understand that giant robots and exploding things seasoned with an occasional space battle or cute furry aliens are the most important elements when crafting a significant visual effects project.  Instead what we have here is an odd little film with a few likable characters and a lot of violence, but very few explosions.  Even so, we can use this project as a modest example of how visual effects can improve a film or lower the cost of shooting something without an explosion per se.

There is a well-known aphorism from film editing that goes something like "Good film editing should not be noticed by the audience."  The editing should be subliminal, you should not (consciously) notice it.  In a similar way, if the audience thinks "wow, what a great visual effect!" that is not the desired result. They should think it is real.  Of course there has to be some level of suspension of disbelief for that to work in many cases when, for example, one is showing a giant robot eating an alien world or some other subject not drawn from day-to-day experience.

But in the case of a film that takes place in a contemporary setting and in which there are not overtly fantastical elements, then hopefully the viewer will just be involved in watching the film and not think that he or she has just witnessed a visual effect. There are some surprisingly effective and useful visual effects that are completely unnoticable unless someone points them out to you.

To illustrate this, I am going to showcase, as best I can, two shots/sequences from the first Bourne movie: The Bourne Identity (2002). I think that both of these sequences work very well and both of them are implemented in a remarkably simple manner.   In both cases, digital technology made the shots easier to execute.  In the second case, the shot could not have been done without a digital technique.

Sequence 1: The train at night

In this sequence, Jason Bourne, who is suffering from amnesia and does not know who he is, has very little money, is travelling on a train from France to Switzerland.

The shots break down as follows (times are approximate):

1. A five second shot of a modern train going into a tunnel,
2. A twelve second shot with a slowly moving camera of Bourne looking out a window of a train, either looking at the tunnel moving outside the window or at his own reflection,
3. A three second shot of Bourne's hand fiddling with a plot device,
4. A thirteen second shot of Bourne at his destination outside the train looking lost.


One of the unusual things about this sequence is that it moves very slowly.  In general, we do not like people to have the time to study the effect, as they can usually see through it if we give them more than a few seconds.  But in this case, we stare right at the effect for 12 seconds and it works fine.

In the second shot, the one with the moving camera, the original element was shot in a train that was not moving, with the window blacked out (the reflection of his face and seat are there, but it is black otherwise with no sensation of movement). There is a light on the set illuminating Bourne's face intermittantly to simulate the idea that the train is passing something that is giving off light, such as a signal, but there was nothing beyond the window but black in the principle photography.  The camera was tracked in 3D using some early tracking software and a 3D element of some abstract, dark, tunnel-like textures rendered moving past the camera at high speed (e.g. with a lot of motion blur) and rendered with the tracking camera move. This was then composited against the original shot using a simple hold out matte generated of the outline of the window. The element was basically just overlayed on top of the shot in the area of the window, you did not mind that the textures were visible "under" the reflection of Bourne.

The end result of this is that you completely buy that Bourne is on a train moving at night. One 3D track, one simple 3D element, one travelling hold out matte, and a simple additive composite within the hold out area. I think it works perfectly and it was very inexpensive to execute.  Without it, I don't think the sequence would have been as believable (in other words, had Bourne been looking at his reflection against a black background without any sensation of motion). Had it been shot in reality, e.g. a train moving at night, it would have been much more expensive.

Alternatively, one could have used rear projection to do a similar shot, but you would not have been able to move the camera that far off axis in a rear projection situation.   One could have done a similar shot with a moving camera and traditional techniques, I think, but it would have been more difficult.  Using traditional techniques, I would have shot the principle photography using a motion control or motion tracked camera and then reused that move to control a motion control camera to shoot additional elements, in particular to  rephotograph rear projection art work which had previously been created with a suitable blur of movement (for the movement of the train past the window, not the movement of the camera).   Either I would have shot blue/green screen outside the window of the train in the principle photography, or if I was using motion control to shoot the plate, repeated the movement with a green screen in order to get a hold out of the window.  Then I would have optically composited and it all would have worked.  Here the digital techniques really do make this shot straightforward, however, and less costly to execute.

Here is the sequence online.
http://youtu.be/qyAcJEU4xco

Sequence 2: The incident in the park

After Bourne arrives in Zurich, we have one establishing shot of him alone, at night, in Zurich with snow falling which is about 7 seconds long. We cut to Bourne sleeping in the snow on a bench. Two police officers wake him up, ask to see his ID, and tell him he can not sleep there. One of them gestures with his nightstick, and Jason grabs it. The two police officers are standing above him, he is sitting on the bench, unarmed.

The next six or seven shots (depending on how you count) are each very short and appear almost continuous, even though they are not.   In these shots,  Jason disarms both men and knocks them both unconscious as well as taking one of the police officers revolver.  When he is done, Bourne stands puzzled over the two unconscious men and seems to wonder what happened.

It looks completely natural and Jason does not even appear to be working very hard.





It reminded me, as it was intended to, of when I have watched a dancer or gymnast perform: it looks as if what they are doing is easy even though you realize that what they are doing is impossible.

What they did is as follows. First, a martial artist working for the production choreographed the actions of Bourne and the two officers moving very slowly. As shot, the actors moved at a comfortable speed and did not try to maintain a constant rate.  The camera changes position during the shot so presumably it was shot several times from different positions.   You will also notice that Jason appears to move in what seems like clean, deliberate motions with brief pauses between them. The speed of the performers was not constant, to get the effect of the police officer on the right being knocked to the ground, for example, the (presumably) stand in had to basically throw himself onto the snow so it would react properly.  

Then the effects supervisor, Peter Donen,  took the shot(s) and digitally retimed them, varying the apparent speed continuously through the shot(s). There is also some very good film editing going on.  The sequence that results looks flawless to me, and as I have mentioned, almost appears continuous, even though in actuality there are several cuts.  In this case, digital retiming which makes use of a variety of image processing technologies involving motion analysis (image flow) between frames enabled this approach.  Previous to this digital technique, the traditional techniques could do retiming but only in specific increments of the frame rate, e.g. one could skip frames and double the speed of the shot, but that would not have been sufficiently flexible and continuous (e.g. moving at fractional speeds).  Keep in mind also that this retiming technique could only work in this situation as long as one keeps to very short cuts because we have snow falling.  Assuming that this is real snow (and it very well might be, or practical snow on the set) then it will appear to change speed if we do retiming on longer sequences and just allow that to be viewed.  So this technique has to be used in very short segments or elements like the snow have to be added later.

Here is the sequence online.
http://youtu.be/kl1uGvPAJEQ

So here we have two examples of visual effects used to serve the story that were both elegant and inexpensive to do. The second sequence is an example of making something that is inherently fantastical look natural and realistic.  We can forgive the lack of a cute furry alien or a giant robot since the filmmakers have executed their inferior robot-less vision with such skill. 

The effects supervisor and my friend, Peter Donen, passed away about four years after these sequences were done, tragically of a heart attack in his mid-50s. What was especially sad was that his career was just taking off after decades of struggle. He had the misfortune of being the son of a very famous man, the director Stanley Donen.