Showing posts with label book project. Show all posts
Showing posts with label book project. Show all posts

Wednesday, April 2, 2025

Research in Visual Effects Practice & Technology


I am writing a monograph based on a course I taught in the previous century at NYU.  Maybe it will never get done (likely) or maybe it will be self-published on the internet (also likely) or maybe it will even become a book.  Who knows.  But since things will be written down, it makes sense to try and research it and see if I know what I am talking about.

The course/book is a study guide to visual effects, talking about the use of the different technologies as they evolved and in context.  Its about other things as well related to animation and visual effects.  I have lots of eccentric opinions and colorful anecdotes, some of which may even be true.  It turns out a lot of what I have picked up over the years is highly debatable or at least there are other stories out there.  

What kind of things am I talking about?  Here are two examples.  One of the great scenes in film from 1949 is the Ferris wheel meeting between Harry Lime and Holly Martins in The Third Man.  Another is a big chunk of the start of Lost Horizon that takes place in what is supposed to be a DC-2 over the Himalayas.  In both cases, I am pretty sure they built a set of the interior that would make it easier to shoot, sent a photographer out to shoot some plates, and then shot the hero sequences using (probably) rear screen projection of the exterior footage. In the latter case, shooting in a real DC-2 high over the mountains would be cramped, noisy, cold and difficult to light. Your actors would hate you and besides you would have to do the sound again later. So I am pretty comfortable that something like I describe here happened.  But it would be nice to know.

The Third Man and Lost Horizon are famous films and I may be able to find a book or article about production and it may have what I need. There may also still exist an actual shooting script from the production which is a very different thing from what purports to be scripts on the Internet.  My hope was that there would be Am. Cinematographer articles is not working out because it was only in the mid-late 70s that Am Cine started doing articles on things like this.  There may be old Cinefex's that go over classic films.  The Academy Library has a great collection of "oral histories" which are available.  They have interviewed a lot of interesting people over the years.  That is lucky because most of the people who worked on these films are no longer with us.

My guess is that there is no general solution, but just a lot of research to do in different places for the different films.  5 Million Years to Earth (the Hammer version) will not have the same sort of sources as Fantastic Voyage.  So I think I just have to tough it out, baby.  In some cases, I am just going to have to rely on surmise and deduction and document it as that.

I think this is going to take years.

Wednesday, April 26, 2023

A Preface to the Online Draft

draft draft draft
 
Lets say I was writing some sort of "book", as distinguished from a blog, and this so-called book might be "published" one day, perhaps in a more classical form.  For a variety of reasons there are times when writing in blog format has turned out to be very useful in a mechanical way.  It lets me get ideas out there, forces me to edit them, and then abandon them.  In other forms of writing, I dont get to do that. Instead I mess with them, editing endlessly and then give up.   So, for part of this project, I will write little sections and post them on this blog.  There is no guarantee that any particular post will make sense out of context, or be incorporated into the final, and so forth and so on, and you are therefore warned. 


Sunday, March 23, 2014

Lets Put the National Reconnaissance Office in Charge of Film Production

Rewritten on 5/1/2025 to tone down my real feelings.

Although Hollywood is awash with so-called 3D films, more properly called stereoscopic, there are many of us who doubt their commitment to the medium. Hard to believe, I know, that Hollywood would not be completely sincere but the reality is that many producers are primarily motivated by the business considerations.  

Whether this lack of artistic intent is true in general in studio executives, it is certainly true in the case of stereoscopic films. This stereo "fad", which has lasted longer than I would have guessed, is based on two motivations: an effort to do something that will bring people into the theatre and as part of a larger play with consumer electronics manufacturers to help them sell new televisions to consumers. Beyond that they don't really care.

In addition, stereo projection was enabled by an artifact of digital projection, so it cost the exhibitors very little to be able to reliably project stereo movies. "Very little" is a lot to exhibitors, generally speaking, so there may have been some cost sharing between studios and exhibitors. In other words, studios could hedge their bets by making a stereo version of the film and not have to outlay a lot of money to do so, and in return are covered if stereo exhibition or television becomes very popular.

A tiny percentage of filmmakers actually care about stereoscopic and work to explore what it means to filmmaking and the rest just accommodate the requirement as part of the deal they had to make with the studio to get the project financed. Their sincere cynicism combined with the studio's unwillingness to extend shooting days to allow for the complications of stereo during principal photography is why the filmmakers choose to "add" stereo in the post-production process with the "dimensionalization" techniques. What is interesting about these post-production stereographic techniques is not that they work well, but that they work at all.

The dreary prospect about the lack of passion is the danger of the self-fulfilling prophecy: the filmmakers and studios do not care and the films thus produced are lackluster at best in the area of stereo and the audience senses this and gets bored. And one more time, an opportunity to create a vibrant stereo cinema art form is lost as it has been lost before.

What then can the believer in stereoscopic cinema do to avert this mediocre result? Is there a way forward that will encourage excellence? I think that there is and that the answer is to put someone in charge who believes in stereoscopic, who genuinely cares, and has a proven track record of demanding excellence in this area.  I know of only one such organization: the National Reconnaissance Office.


Notice that the NRO logo image is in the 2.35 widescreen aspect ratio.  This shows that they are already aware of filmmaking conventions.

The NRO is one of the famous secret three-letter agencies of our country's intelligence community. It was and is the one with contract authority to build and launch the satellites and broker the result to the various other agencies and departments such as the CIA, the Dept of the Air Force, and so forth. For decades it has had the largest budget of any three letter agency because the satellites are so damn expensive. Although cloaked in secrecy, the NRO recently declassified their history, or part of it, in "A History of Satellite Reconnaissance" which can be found on their website here.





I think these NRO mission badges are hilarious.

A careful reading of this document will show that various groups inside the NRO have shown a passionate commitment to stereo in various satellite projects as well as an excellent track record for sponsoring the creation of new cameras for reconnaissance, 70mm, counter-balanced, and with other exotic attributes, as well as new and better high resolution film in collaboration with Kodak. They have a proven track record for managing large complicated projects and yet holding firm to what is important. They have integrity and vision.




A stereo project that was managed by the NRO would not be able to get by with shallow and uninteresting post-filmmaking stereoscopy tacked on at the end. No, they would insist on stereo being designed in from the beginning with principal photography being shot in stereo.

Lets end this mediocre effort by the traditional studios who neither understand nor care and put the NRO in charge of all feature film production in Hollywood and get some decent stereo films for a change.

I call upon all the stereoscopic partisans of the world to rise up and write your congressman or whatever the international equivalent may be and demand that the NRO be given this new assignment.  The stereoscopic cinema has been given another chance, lets not throw it away this time.

Visit the NRO on the Internet at www.nro.gov.



Friday, June 28, 2013

The Fate of Giant Robots in Cinema


[in progress 7/1/2013]

There is some real content here: and it is the following.  First, that Pacific Rim is an example of a video game character / voice makes the transition from games to film.  In this case, its the voice of the computer in Portal and it is also the voice of the computer in the giant robot, I think.  It is usually the other way around (e.g. from movie to game).   Second, that water in visual effects is hard, very hard.  And big water, e.g. water that is scaled up is even harder.  I don't care how fast your computers are, although that helps, it is a very tough problem for reasons we can go into later.  Third, the plot device of the "neural bridge" has amusing psychosexual implications, I hope they make good use of it.  Fourth, its been a long time since we destroyed Tokyo in cinema, I hope the filmmakers are up to the task.

__________

Minor Spoiler Alert, but nothing you would not learn from any trailer.
__________

The very future of Giant Robots, the apex of sophistication of all cinematic art, is at risk.

This important subgenre, pioneered by the Japanese and others in the far east, was created and nurtured in the field of Anime. But then it jumped out of that subgenre and into the world of mainstream filmmaking through the genius of Michael Bay, that underrated director of robotic conflict, whose Transformers can be said to have changed the very face of the cinema, transforming, as it were, the worn and old-fashioned ideas of story, character, mere plot and nuance into a vigorous and renewed art form of the clash of giant robot on giant robot.

Whereas previous narrative was limited to "person vs nature", "nature vs nature" and so forth, we can now add "robot vs robot" and "robot vs alien" greatly expanding the range of narrative possibilities.

No more weak cop buddy movies for Hollywood, or High Noon in space, or a repeat of Halloween XIII, all were swept away by the magnificence of the Transformers films. But as geniuses are wont to do, Michael Bay became bored with the genre he had helped to create and lost his way. And the genre of giant robots itself fell into decay, fallen from its former glory.

Now the entire field of Giant Robots in the hands of a tyro, a beginner to the art form, Guillermo del Toro, who is an esteemed but imperfect filmmaker. His first Hellboy was a triumph, and so were some of his earlier low budget films to a varying degree, but Hellboy II was a disappointment for reasons that were entirely under his command.  He recouped some ground with Labyrinth of Pan, but one could hardly call Labyrinth a giant blockbuster hit and, as we all know so well, in American all that really matters is money.

Thus the fate of this important genre may ride on the box office performance of Pacific Rim. Hollywood being what it is, were Pacific Rim not a "monster" at the box office, and failed, it would impose a chill on the financing of other giant robot projects, no matter how worthy. That is the normal craven behavior of Hollywood and is just a fact of our lives.

The premise of Pacific Rim is sophisticated and rich in nuance. Giant aliens menace the earth from under the seas, not from outer space, and proceed to destroy civilization and small children while we are powerless to stop them. Perhaps we have a homage here to Godzilla, even though of course Godzilla was not an alien, but an earth creature mutated into its cinematic form through the plot device of nuclear mutations. So the first thing we know is that the plot premise "aliens attack and try to destroy earth" is totally original.


From out of the alien rift comes this aquatic menace to destroy Tokyo

The second important element of Pacific Rim is that all our weapons fail to stop this menace, and we are reduced to one last chance, one last resort, a vintage, early-model Jaeger, which is a giant robotic device controlled by not one, but two, humans in concert.

Is there any science in this fiction? Well, there might be. It is generally believed by those who study such things that a large part of the brain mass of different creatures is proportional to the size of the creature. In other words, whether or not an elephant or a gorilla is intelligent (which they certainly are), a certain amount of their very large brains is used up by the sheer mechanics of controlling their large bodies. The larger the body, the larger the brain, so this argument goes.


The two buddy giant robot controller team

Thus in Pacific Rim, we need not one, but two, humans whose combined brain mass, roughly divided left and right, is necessary to control the Jaeger in its sophisticated war against the sea aliens. The two humans are brought together in "neural fusion" which is a privacy destroying mechanism in which all their dreams, mistakes, fears, emotions and memories are fused. Anyone who agreed to neural fusion must be a very brave person indeed, who would want to be fused with their girl or boy friend? You would break up at once.


The incredibly hot Japanese martial artist teenage lust object robot controller

So through this plot device we actually have a nice undercurrent of sex/relationship politics. Do we have two beefy guys in a homosexual neural fusion, or do we go the heterosexual route, particularly with a hot oriental martial arts master. We do go the heterosexual route, indeed, and it could be fun. Will the neurally fused couple be able to stay together long enough to beat up the giant sea aliens, or will their relationship break apart, will they start throwing things at each other instead of the deadly Kaifu, leading to the defeat of all humanity?

For those of you who are interested in mere visual effects, there are a number of interesting challenges to this film and they generally have the word "water" in them, lots of water.  Water in scale.  Very hard to do.  Very expensive, very annoying.

Pacific Rim has another first to the best of my knowledge.  A voice character from video games has made the transition to feature films.  You may recognize the voice of "Portal" in key places in Pacific Rim as the voice of (what I think is) the computer that helps manage the Jaegers.  If you listen carefully near the beginning of this trailer, you will hear a very recognizable voice say "Pilot to Pilot connection: engaged".

http://www.youtube.com/watch?feature=player_embedded&v=6irOTZ0WskU#at=16

So much is riding on this one film, I hope Guillermo doesn't "fuck it up" as they say.



_______________________________________

Pacific Rim on IMDB

Thursday, May 30, 2013

Reality vs Special Effects: The Case of the Deepwater Horizon


One of my favorite photographs of a catastrophe of all time is this photograph of the Deepwater Horizon blowing up in April of 2010.


Boom !

It is part of a series of photographs taken by an individual on a nearby boat, one of the boats which picked up survivors from this clusterfuck of environmental destruction caused by the shallow greed and criminal stupidity of large corporations.

Few photographs are of this quality and drama. It has spectacle, it has detail, it has scope, it has exotic technology. It elicits a sense of awe and wonder at the magnitude of the disaster caught in an instant by the photographer. It ranks with the great images of its type, such as that of the Hindenberg disaster.

When I first saw it, it looked fake to me.   

In fact, it looked so fake, I wondered why the usual suspects did not discuss in public the obvious implications that the event was planned by the CIA / Illuminati / Rothschild organization in order to raise oil prices, declare martial law, and put everyone in a concentration camp underground before Jesus returned and we left with the space aliens.

Here is why the image looks like a visual effect from a movie:

1. The perfect and dramatic point of view and timing

Rarely do we get to see a disaster from a perfect point of view at the moment of disaster. Generally when such things happen and there is a photographic record of it, the disaster itself is a distance away, or the timing is not quite right, or the photograph suffers from technical flaws due to the unexpected nature of the event. It might be shot through a window, or have someone in the frame that obscures part of what is going on, or there is significant camera shake. A beautiful example of this was the Russian "dash cam" view of the meteor through the window of the automobile.

2. The exquisite detail in part of the photograph

For reasons that probably have to do with the unusual lighting, combined with post processing in photoshop, we have here amazing detail of a large civil engineering artifact. Just look at the detail on the side of this contraption... its completely fabulous. I suspect that some variable contrast enhancement and unsharp masking has been applied. It has that look to it. I also happens to look like a painting on glass, as I discuss in the next item. The actual photograph was taken, I suspect, with a tripod and/or with an image stabilization lens. There is no camera shake worth noting.



3. The composition of the photograph appears to be layered.

Visual effects is generally a photomontage of different elements. Those elements might be photography on a stage, model photography, 2D painted elements and 3D synthetic elements. In the history of visual effects some of the most interesting matte paintings consisted of what was called "paintings on glass" where a painting had transparent areas where live action could be composited.

The probable layers front to back are: foreground water, with glint animation, painting of the Horizon leaning at an angle, first smoke layer, fire layer, second smoke layer, background sky layer, for a total of six layers.

4. The appearance of serious image processing.

Lots and lots of sharpening and probable variable contrast and lots and lots of screwing with the color curves has gone on here.

So whats the moral of this story ?   Seeing is not believing, and photography is easier than ever to fake, but sometimes even things that look fake may not be.





_______________________________________

Footnote:

For those who care about what actually happened here, not the photograph but the disaster, the best article I have found was in the NY TImes Magazine and can be read here:


The story makes the point that most people assume that once the blowout happened that the destruction of the Horizon was inevitable. The article explains what happened and why it was not inevitable that the Horizon would have been destroyed.   The Horizon, it turns out, was filled with all sorts of mechanisms that would have allowed it (in all probability) to have survived the blowout without destruction or loss of life.  (In other words, the blowout underwater would still have happened, and with it the oil leak, but the Horizon would not have exploded as a result of it).

Saturday, May 25, 2013

Reality vs Visual Effects: The Case of the Boeing Dreamlifter


From time to time, we will review photographs that are real but look like they might be visual effects and ask why that might be so.

In this case, unlike some others we will feature, it is not because of photoshop processing, or unusual lighting, or juxtaposition of elements, or any of a host of other things. In this case, it is because the key element itself just seems implausible. It is huge, it is unusual, it is quite beautiful. We do not see things of this scale around us every day. So when it shows up in real life it looks fake.  The essence of its implausibility is, I think, the cleanliness of its design, combined with the scale.

In a similar way, when I saw an Airbus 380 flying over Los Angeles on approach to LAX, it also appeared fake, probably because of its scale.


This might be an establishing shot of an airport that our character had just landed at. In the background, the giant Dreamlifter would casually be landing

Whereas this would be a more dramatic shot that illustrated a plot point.  Perhaps we are waiting for the Dreamlifter to deliver an important plot device.


But if this does look like a prop, perhaps it is from an older movie about the future.  Perhaps a movie from the 1950s, which might make it more reasonably in black and white.  It would need to be from a time when the future involved jet aircraft technology, instead of more modern anti-gravity or vertical thrust.  Here we have traditional jet technology circa 1990 combined with a futuristic and implausible over-sized body.

The pictures here were lifted from www.airlinereporter.com.




Saturday, May 18, 2013

Computer Human Interface in Cinema: An Example from Patriot Games (1992)


In general if we ask the question "Is it too much to ask that Hollywood represent the use of computers with some authenticity or correctness?" the answer would clearly be "Yes, it is too much to ask".

Authenticity is a dirty word in Hollywood and computers fit the rule, not the exception. A computer in a movie serves some generally shallow plot points: the computer acts as an oracle, or a dictator, or whimsical child, or God knows what. These shallow ideas generally mirror the genuinely sincere shallow level of understanding of the filmmakers. Water seeks its own level, and in this area its a pretty low level.

But I came across a scene in a stupid movie called Patriot Games (1992) starring Harrison Ford and the sequence has an excellent representation of a classic late 60s, early 70s computer user interface, complete with user.

The sequence watches a preemptive strike on an IRA training camp in the desert somewhere (maybe Libya?) through a classic spy satellite, probably a KH-11 or 12. In the Intel vault we watch a perfect example, an authentic recreation, of a female computer programmer from the late 1960s or thereabouts controlling the imaging from the satellite in real time. She types commands one line at a time.




Serious of purpose, her fingers fly over the keyboard

Notice the innovative command structure.   One command per line.  A concise 2 or 3 letter command abbreviation.  Commands such as zoom (zm), rotate (rot), and name (nm).   Intuitive and facile, our user is a power user, confident and on post.

Its feels completely authentic to me.

A modern user of computing must only shake their head in confusion at the above display.  Where are the helpful advertisements for irrelevant products?  Where is the cheap violation of privacy, the contempt for the user's time?   All we see is a few lines of serious endeavor, clearly represented.   Its failure to demonstrate cheap consumerism and sellout marks this ancient computer interface for what it is: an artifact from a time which had more integrity than our own.

_________________________________________


You can see the sequence here:

NB: The BG voices have good information in this sequence.

Patriot Games on IMDB

KH Satellites on Wikipedia

Tuesday, May 7, 2013

A More Personal and Analog Approach to Computer Art


Those of us who worked to create a new art form(s) with computers have been gratified by some of the progress in the creation of computer generated art. But we must also acknowledge that the process of exploration has been uneven, with some areas going from triumph to triumph, and others lying neglected and underappreciated. Sure, it is easy to be enthusiastic about vast expense paid to create impossibly stupid movies with computers which are sequels to impossibly stupid movies that make a half a billion dollars.   Indeed, how could we not celebrate them as clearly they are the very highest form of art that our society could aspire to. And this is shown in the most sincere way we prove these things: by success at generating commerce. Without commerce, some would say, there is no real art.

It is easy to celebrate a film and a director who publically dismisses as irrelevant the technologists and artists who made his lead character of his film, in this case a tiger. A director who laughs at them in their misery and impoverishment. It is the fate of these so-called digital artists to suffer as they are worthless scum and anyone can be hired off the street and be trained to do their job. In fact governments spend hundreds of millions of dollars to impoverish and destroy their places of employment so that they may have the glamour of computer animation facilities in their own country. That is only natural and correct. (1)

Since we must acknowledge that doing computer animation as it was traditionally performed is a failure in this country, with a few exceptions, it is time I think to reexamine our roots and look at other forms of expression with computers. For example, a friend of mine, Tom Brigham, sent me an interesting youtube video of an unknown artist (unknown to me) doing an art experiment by applying the power of a neon sign transformer to a former LCD television. Thus the artist experiments with the interface between the analog represented by the voltage from the transformer, with the digital, as represented by the cracked LCD display, in unexpected and creative ways.





All potential practitioners of this process are reminded to be very careful with those high voltage logic probes.

Although the final work is not a success, the process demonstrated by the artist clearly has potential and I hope that many will also experiment with creating new art in this way. Of course, I hope they are very careful with the power transformers, and avoid death by electrocution, which would be unpleasant.

LCD TV vs Neon Sign Transformer

Ed Systems on Youtube

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1. Examples of such countries include Canada, the UK, Taiwan, the People's Republic of China and New Zealand.

modified 12/5/2013

Saturday, December 29, 2012

The Opening of The Mummy (1932)


As we examine the origin and history of visual effects, from time to time we will come across masterpieces of the art of the opening title. There is a short list of such openings, openings that define the genre and which are as good as the cinema has ever done. Others, though a little more dated, are still important and can be appreciated if you can find your inner child and put yourself in the movie theatre in 1932.

Here we review the first 90 seconds of the 1932 classic The Mummy directed by Karl Freund and starring Boris Karloff.

I quote the words from the Scroll of Thoth:

      Oh ! Amon Ra! Oh ! God of Gods !
      Death is but the doorway to new life
      We live today, We shall live again,
      In many forms shall we return, Oh Mighty One.










The sequence on Youtube:

Careful readers will notice the single credit for Special Effects on card #4 above.  Also note the reference to the character "Frau Muller" who perhaps reprises her role in Young Frankenstein (1974).

Now remember what we are talking about here. A classic Universal horror film in the days before television, before even color film, intended to be viewed on a Saturday afternoon for a nickle. To my mind, the titles and music are perfect and completely introduce the movie.

You should do as well when you do the opening titles for your movie.

The Mummy on IMDB
http://www.imdb.com/title/tt0023245/

Wednesday, December 26, 2012

Mr. Magoo's Christmas Carol (1962)


There have been many adaptations of Dickens' Christmas Carol, but none can ever be more moving or more brilliantly staged than Mr. Magoo's Christmas Carol (1962).  Now this masterpiece is available on Youtube at the following links.  




Part 1
http://www.youtube.com/watch?v=1JiFO9-Mj-k

Part 2
http://www.youtube.com/watch?v=YsoESXvsRRs

Part 3
http://www.youtube.com/watch?v=iRL8z6R5kDw

Part 4
http://www.youtube.com/watch?v=Rif88PpSV5w

Finale
http://www.youtube.com/watch?v=MOJmPyheYvE



Mr. Magoo's Christmas Carol (1962)
http://www.imdb.com/title/tt0123179/

Thursday, December 20, 2012

Ignoring the Transcendent Moment with Visual Effects: An Example from Life of Brian (1979)


We have an important goal here at Global Wahrman which we hope to achieve by reviewing with you the history and process of visual effects through the years.   Previous to having this knowledge, you might see a film and become swept away into another world, a world of interesting characters, or a fascinating story, or an important idea.  But now you will be able to ignore these trivia of story, ideas and character and spend all your time analyzing the film, estimating the work required to execute the shot, the elements of the shot, and other important and engrossing nuances. No longer will you need to worry about what happens to the characters who are in jeopardy: now you can rise above it and just do shot breakdowns and back of the envelope budget estimates just like the bored and jaded professionals in the glamourous motion picture industry.  

I will demonstrate how this works by way of example: the final and uplifting sequence from an important film on the foundation of Western civlization and ethics: Life of Brian (1979)

In this sequence, Brian has been unjustly nailed to the cross, where he will be expected to die, horribly, with other criminals of the Roman empire in the province of Judea. But in an unexpected and heart-warming twist, the other crucifixion victims remind Brian to "always look on the bright side of life".





The sequence on Youtube is here.

You may be asking yourself, where are the visual effects in this sequence? A better question may be, where are the potential visual effects in this sequence? As you watch this inspirational transformation from despair to hope, just let the sequence run and note how the camera pulls slowly back, revealing the scene on the hilltop, the desolate countryside, then slowly turns to heaven as the final credits start to roll.




Instead of being carried away by the ecstatic moment as Brian is now happily whistling as he prepares to leave his mortal state and return to a loving God, you can now ask yourself whether or not this was a location that they found in the desert somewhere, without any signs of civilization, where they could do such an extensive pullback in simulation of the biblical Calvary (see note below).  That is possible. Or perhaps it is a cross dissolve to a matte painting? Or even a rephotographed process shot on a rear projection camera, remembering that this was in the days when visual effects was a skill and you actually had to think in order to do them.  How do you know?  Real or cross dissolve?

The fact is that I do not know for sure, but it doesn't matter. The point is that now instead of being in the moment and enjoying the film, you are free, free to constantly analyze and over-analyze how you would achieve the shot. I used to think that this was certainly a cross dissolve to a painting, but in the course of writing this post I have reviewed the scene many times, and I think what we have here is probably an interesting location that the filmmakers found.   But as I say, it doesn't matter, the moment is gone, and the movie is over.

So as you go forward, armed with the knowledge of the history, purpose and meaning of visual effects, it is our sincere hope that we have irretrievably destroyed any enjoyment or moral improvement you may have once gotten from the cinema, and we will feel we have achieved our goal.

I have transcribed the words of this inspirational song below.

Crucified Man:  Cheer up, Brian! You know what they say ... (starts to sing)

    Some things in life are bad
    They can really make you mad
    Other things just make you swear and curse.
    When you're chewing on life's gristle
    Don't grumble, give a whistle
    And this'll help things turn out for the best...

    And...always look on the bright side of life...
    Always look on the light side of life...
    If life seems jolly rotten
    There's something you've forgotten
    And that's to laugh and smile and dance and sing.
    When you're feeling in the dumps
    Don't be silly chumps
    Just purse your lips and whistle - that's the thing.

    And...always look on the bright side of life...
    Always look on the light side of life...
    For life is quite absurd
    And death's the final word
    You must always face the curtain with a bow.
    Forget about your sin - give the audience a grin
    Enjoy it - it's your last chance anyhow.

    So always look on the bright side of death
    Just before you draw your terminal breath
    Life's a piece of shit
    When you look at it
    Life's a laugh and death's a joke, it's true.
    You'll see it's all a show
    Keep 'em laughing as you go
    Just remember that the last laugh is on you.

    And always look on the bright side of life...
    Always look on the right side of life... 
    (Words and music by Eric Idle, reprinted here without permission)

For more details on the setting of the crucifiction, here is the Wikipedia page on Calvary:


Life of Brian (1979) on IMDB


Wednesday, December 12, 2012

The Future of the Humanoid-Computer Interface as Seen in 1951


This post will showcase two designs for a future human-computer interface from two different movies, one from 1951 and 1960. I think that they both hold up remarkably well for being over 50 years old. The two films are The Day the Earth Stood Still (1951) and The Time Machine (1960). The second film also illustrates the importance of a good voice actor, in this case one of my favorites, Paul Frees.

When you make a film about the future, or about an alien visit to earth, almost by definition you have to show sets, props, costumes and so forth in that future world.   Which means of course you have to design the future, or what the future will look like in the context of the film you are trying to make. Whenever a character has to interface with technology, then you have a man-machine interface or in this case a humanoid-computer interface (HCI).

In other words, you have trapped yourself into a situation in which you are forced to show the entire world how limited your imagination is, and how badly you failed to predict the future, there on the screen for everyone to see.  Your humiliation, inevitable and unstoppable, is assured unless you come up with a solution that convinces the audience that they are seeing the future (or an unknown technology) that lasts the test of time.  And this time around you may not be able to use giant robots to get out of this mess, either.

A notable recent example of a humanoid interface is the multi-touch display in Minority Report (2002), although not enough time has passed to be able to judge how it will hold up.  But for me, the best of the best is still "the button" at work in The Jetsons (1962) from Hanna Barbera.   George got tendinitis of his button pushing finger decades before people in the computer industry started complaining.    Its not perfect, notice the use of a CRT, but the design is so great that it doesn't bother me at all.  


Push the button faster, Jetson!

But most films do a lousy job of this.   They don't have the money, or they just don't care.   So they design something that looks silly, but not silly in a good way.   Its a hard problem and for many reasons including: things (e.g. technologies) move fast, they don't always move the way you think because of issues of style, economics and politics, its hard to estimate how fast things will move from the lab to the real world, and because you are telling a story and the audience has to understand what they see so it has to fit their preconceptions in some way.

It is also used as another excuse to substitute visual effects for design or story in many films.   

But rather than emphasize the negative, here are two examples from films that are quite old now, that I think stand up pretty well, at least to some extent.

The original Day the Earth Stood Still (1951) is actually a fairly interesting film hiding inside a black and white science fiction movie. The plot turns on a visitor from another world who brings a message from the local galactic union about Earth's place in the universe, a message he has trouble delivering because he wants to deliver it to all the nations of the world simultaneously. Why doesn't he just broadcast it to the world from space, one wonders. My guess is that the alien humanoid grew up in a nice family of space humanoids in a more courteous civilization and believes that bad news needs to be delivered in person.

Anyway, getting back to our HCI, it turns out that our visitor must arrange for a dramatic demonstration that catches everyone's attention and forces them to listen.   To do this, he must go to his ship and arrange the events that give the film its title.

This is the only time in the movie that we see inside the ship, beyond a tiny glimpse through the open door and one giant robot whose design does not hold up at all well. I expected the worst. But what we see is not incredibly technological at all, it is simple, minimal, and darkly lit.  It suggests more than it shows.  We see that the circular design motif of the ship itself is repeated throughout: a circular access corridor, a circular control room, a circular workstation of some sort where our hero probably sits when navigating, and a control console with circular panels. All controls are activated by gesture and voice. He enters the ship, uses gestures to activate the systems, which respond with light, and issues commands by voice. The feedback is in devices that light as activated and in an abstract display. It is completely understated and minimal.





I met Michael Rennie when he reprised this role of an "understated alien with incredible power" in a two-part episode of Lost in Space (1966).   My father was able to arrange a visit to the set at 20th Century Fox because he knew the head of PR for the show, an old Marine Corps writing buddy (e.g. Combat Correspondent) from the Solomon Islands campaign.   Visiting a set of a TV show is a lot of fun for a little kid.

In The Time Machine (1960), the H.G. Wells and George Pal masterpiece, our hero is trying to figure out what has happened to earth and civilization in the future. The vague and blonde kids who live there can't tell him and couldn't care less, just like teenagers today. After a while, the classically blonde romantic interest tells our hero about "rings that talk". What do they talk about, he asks. Things that no one here understands, she says.

The rings turn out to be encoded audio, and the power for playback is generated from the energy used to spin the rings centrifugally on a table that illuminates when they are spun. As the ring loses energy and slowly decays to the table, the voice slows down with it. The technology appears to be robust, survivable, and works without any power but the power you use to spin it. I am pretty sure this design comes from the Wells book itself, and is realized well and simply here in the movie. The voice is the voice of Paul Frees, one of my favorite voice actors of all time, and noted previously on this blog.





In both of these cases, at least, the "advanced technology" did not look completely stupid a few years later, which is more than we can say for many films.

The moral of the story may be that in predicting the future, showing less and letting the imagination fill in the gaps is a plausible strategy.

Of them all, I still think that George Jetson's button at work is the best.



Day the Earth Stood Still on IMDB

The Time Machine on IMDB

Michael Rennie on IMDB
http://www.imdb.com/name/nm0719692/

Paul Frees on Wikipedia

Minority Report on IMDB

The Jetsons on IMDB



Monday, December 10, 2012

Reality vs Photography: The Case of the Flying Peacock


The following image was brought to my attention by Clark Anderson and has been making the rounds on the Internet.




 I looked at this image and immediately thought "fake", but after some research into it, I am pretty sure it is real, with some solid photographic help.

The peacock is the classic example in evolutionary circles of an out-of-control, positive-feedback loop in selection. Peahens like flashy peacocks and mate with them, resulting in more males with flash and more females who like males with flash. So it is believed.

It is also the case that the peafowl (as they are known to non-gender-biased zoologists) does not have many predators where they live, and the predators that they do have only eat them when they can not find anything else. Another helpful trait if you are going to have 2/3rds of your body mass invested in this huge dead weight on your ass.

But getting back to our photograph, what we have here is one in a series of photographs in India of a peacock who was jumping around that day in the presence of a persistent photographer who, with his trusty telephoto and probably image stabilized lens, was able to get a number of pictures when the peafowl was (very briefly) in flight.

So what I think you are seeing here is an unusual pose of the peacock in the process of leaping up, the foreshortening of the telephoto lens, and possibly the benefit of a camera that takes many photos as quickly as it can.   Either that or the photographer was remarkably quick and/or lucky to catch the pose that he or she did.   

Then, one of these photographs, which happened to catch a nearly full jump of the peacock, was cropped, color timed, and probably had contrast modified and some sharpening. Thus a very iconic and graphic image was created from an image of something that does exist in nature, although you are never likely to see it this way yourself, even if you lived near a flock of peacocks.  

Here is the original composition as photographed. 




Original image at http://i.imgur.com/q0ukH.jpg

It has never been the case, that photography simply recorded what was there in an objective and unmodified manner. Photographers have always added their own spin and point of view, but usually it results in something that is not quite so dramatically graphic.

Photorealism is a style of painting, not of photography.

Here is a photograph from the same series of photographs of our jumpy peacock as found on Wikipedia.




Here are nine pictures from the same series: