Showing posts with label pixar. Show all posts
Showing posts with label pixar. Show all posts

Tuesday, August 16, 2016

SIGGRAPH 2016 Report


This is the first report on the SIGGRAPH 2016 conference. I might or might not add a later, more detailed, report. If you have any specific questions, please send me email or comment here and I will try to answer them.

Thanks

Special thanks to Michael Deering, Terrence Massan, Tom Duff and Ken Perlin for their material contributions to my ability to attend SIGGRAPH at all. Special thanks also to Jon Snoddy for enabling the Disney R&D participation, Wendy Wirthlin of Pixar for enabling my entry into the Pixar reception and to Jerry Weil for a tour of the exhibit floor.  Thanks go to MK Haley for her general hand holding even in absentia.  

Also thanks go to Michael Johnson of Pixar for indulging my neurotic job search issues.

Summary

SIGGRAPH this year was about the same as it has been for the last several years.

A. It is very pleasant on a social level.  B.  It is moderately interesting on a technical level, but nothing outstanding.  C. The tradeshow floor was very useful as a way of keeping up with what is happening in production technology.  D. SIGGRAPH has been essentially useless for me for a decade for economic or employment purposes.  E. The job fair was completely useless.  F. The people who run SIGGRAPH seem completely unaware of anything going on outside their very narrow interests, but it is not clear to me that this is the wrong thing.

Community

The idea that SIGGRAPH formed a community of people who were inventing a new field is long, long gone. And thats the way the people who run SIGGRAPH want it to be.  Too bad.  They fucked it up.

AR and VR

AR and VR is now in the "spend money to show how creative we are", or not creative, as you please. Everyone agrees that there is some AR and VR in our future, and most people seems to think that AR will totally dominate over VR, or so it seems from my casual conversations with a few dozen Siggraph participants. Beyond that, there is a lot of skepticism that the hardware available today is definitive, but general agreement that the hardware available soon will be. And that AR in particular will make it easier to deploy this technology vs VR because of the ability to see and not bump into things and the lack of nausea in most AR situations.

I personally had a strong negative reaction to the hype-based "vanity" projects at SIGGRAPH based on AR/VR.  But this might be a little hypocritical of me since, after all, I had benefited so directly from such projects in the early days of computer animation.

Fast Forward

As always, the Fast Forward was the best part of SIGGRAPH. It allowed one to quickly and efficiently get a feel for whether or not a paper was of interest. There were quite a few papers of minor interest to me, but none of compelling (that is, I had to see it) interest.  There should be guidelines about humor for the participants so they do not humiliate themselves.

Keynote Speech

One more time we have a keynote speaker who has nothing to do with the field (an executive from JPL) and who was very nice about thanking us for “our” work maybe 20 years ago. What she forgot to say is that there is absolutely no financing for visualization in space science, that maybe 5 people are employed in that area in the entire United States, and one more time the Keynote Speech was useless, even contemptuous, of all of the thousands of people who devoted their lives to computer animation but have no way to make a living at it. Thanks a lot, SIGGRAPH, I really appreciate it.

Pioneer Reception

The speech by Alvy Ray Smith was interesting but all too short. I was intrigued to see that he was wearing the moral equivalent of a Nehru jacket and that he acknowledged that in general evil geniuses tend to wear them.

Anaheim as a Venue

Remember that this is peak summer and that Anaheim is across the street from Disneyland. Anaheim has in two years become much more expensive, and thus has become less suitable for a SIGGRAPH location. There were no rooms in any hotel for about 50 miles, unless you wanted a $300 a night suite.

The Exhibit Floor

Walked the trade show floor with Jerry Weil and saw numerous interesting things. In particular an Israeli handheld scanner thing that was spectacular.

HDR / Technicolor

Josh Pines and colleague gave an informative discussion of high dynamic range imagery in the glamourous and rewarding motion picture industry.

Pixar Reception

Pixar, it would seem, has completely changed out their old software suite for a completely new one. Which of these are available to the public and which are internal only is not clear to me.

Disney R&D Mixer

I knew almost no one there, but had a very nice chat with Christophe Hery of Pixar and Scott Watson of Disney R&D.

I think that this event could benefit from more structure and I humbly propose one here. Since I presume that most of the attendees were there to push their agendas within the larger Disney financing pool, this could be assisted perhaps by a large Disney org chart positioned somewhere near the entrance, or perhaps also in the food or drink line, that color codes their executives in helpful ways.  It might report the amount of currently budgeted discretionary financing.  Then the Disney executives could wear special color coded hats or other easily visible apparel that could be checked against this chart.

Alternatively, one might consider a handout at the entrance with a picture of each executive or project leader and a brief description.  "Stanley Berriview will entertain concepts based on the real time use of surveillance technology to create a more meaningful guest experience."   And so forth.

Another Point of View

One attendee, Lance Williams, who looks remarkably like an old school Russian revolutionary these days, points out that his employer, NVIDIA, had a foveal display of some sort. This is certainly an idea worth looking at more closely.

Sightings and Social Activities

Richard Chuang, founder of PDI, announced that he was on some committee to help SIGGRAPH figure out what its future is.  The future, or perhaps the doom, of SIGGRAPH will certainly be the topic of one or more posts on this blog.

John Hughes, founder of Rhythm and Hues, and now of Tao Studios in Beijing, was sighted at SIGGRAPH, perhaps the first time in decades.

Jim Hillin was informative about the failure of the crafts to sue to force the US Government to enforce the trade laws regarding subsidies.

Kawaguchi Sake Party had a video of an inflatable Kawaguchi style critter that I thought was very appealing.

Finally met Gene Miller and Garland Stern.

Had a nice chat with Richard Edlund, Ray Feeney, Andrew Glassner, Dave Leavitt, Debbie Deas and Richard Cray.

Finally got to to talk to Aung Min after all these years.

Monday, May 2, 2016

Proof of An Unspeakable and Conscious Evil


I believe that there is an implacable evil in the universe, a conscious evil that exists between life and death and which constructs for each of us a personalized living hell with which it torments each and every one of us.

For some people, this living hell may be an eternity on Facebook. For others it may be an ex-girlfriend or boyfriend or both who has reappeared and wants to renew the relationship. For some it will be that email out of the blue from an old colleague explaining how much he has always hated you and all the things that he or she has done behind your back to damage your career. Each one of us is different, each one of us will be made to suffer.  We will all have to face his or her own Room 101 and rot in our own individualized hell. (1) 

This conscious evil will wait, it will bide its time, it will prepare, and then when you let your guard down it will strike. I know this because I have gone before, I have faced this evil. It happened like this.

Apparently, and without meaning to, by going into "computer animation" I had become a "starving artist" and so decided to see if I qualified for state assistance.  This was with great reluctance because I still had a residual self image of being self-supporting in spite of our modern globalized economy.  I have not been very good at bureaucracies in the past, nevertheless I persevered and became qualified for what we used to call “food stamps” but now goes by other names.

It is a good program, by the way, and we should support it. In fact, were I actually an artist who cared about the poor in our society, it would certainly be a good thing to discover just how these sorts of programs work and who is eligible. In this case it is only for those who are truly poor, without income and without savings. But if you are in that category, it will allow you to eat. It wont pay your rent, or keep the power on, but you will eat.

I had not been careful with my paperwork, and I had to go get my Social Security papers and return to the social welfare office and present it. It took a day to get the paperwork, and then I knew it would be most of the day to present the Social Security card and deal with that requirement.

And as I sat, alone, in that dreary office, and waited, penniless, for four hours, this pitiless evil of which I have spoken struck without warning. For there, on the LCD monitors was a “cartoon” to engage the children who waited with me, and there over and over again was a Pixar movie about some cars in the desert.


The Devil's tool ?


Oh cruel fate! Oh despicable evil. To wait until I was down and then force me to watch this movie over and over again while I, a pioneer of computer animation, had been unable to make a living at his craft. To gloat at my (economic) failure, to laugh at my defeat.

Recall that in America, success and failure is judged exclusively by the size of one's bank account.

See, it seemed to be saying, see how worthless you are.

Immediately after this incident, a project started and I no longer qualified for this program.  But even so, I know now that this evil is out there, waiting. I believe it waits for you as well. It waits for all of us. 

______________________________________________

Notes:

1. "Room 101" is a reference to George Orwell's 1984.