Thursday, August 21, 2025

Civilization VII Notes


Rarely do I spend so much time with a game cursing it every step of the way.  Whatever may be going through the heads of the developers of Civilization VII, I dont much care for their choices.  This is not a review of the game, look elsewhere for that.  This is just a list of things I find annoying.  Your mileage may differ.

I do not know if the issues I discuss here are to be considered bugs or features.  

1. It is not clear what the differences are between different versions of this game.  Civilization V vs Civilization VI vs ... why a new version?  What have they learned?  It isnt clear.

2. The cartography is dreadful although colorful.  It is impossible to get a simplified version that shows you an overview, for example.  It is awkward to get to the different versions that do exist.  There ought to be a simple way to cycle through the options.  There ought to be a way to pull back much farther to get a better feel for the comprehensive view.





3. It is tedious and difficult to figure out where your air assets are. 

4. It is tedious to move your air assets from airfield to airfield.

5. Very little thought has been given to organization and scalability of the armed forces.  There are army, navy & air commanders that are supposed to provide some sort of higher level organization but I didn't find them very useful.

6. The issue of where one can found a city is badly documented.

7. The cultural issues between civilizations are shallow.

8. It is very difficult to evaluate who is winning and why.

9. It does not seem to be possible to advance the game without going through endless random details.

10. It does not seem rational how the units move on the board.

11. So I take it all the way through, and without warning, even though I crushed my enemies, I am told I am defeated.  And this after I forebear from nuking everybody.  What a piece of shit this game is. Obviously you dont need much talent to be a major league game designer.




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