draft
This post will evolve over the next week.
The question of the moment is this: if you could guess how visual effects will evolve over the next 5 years, what would you guess? Ones answer could be about technology, or about the business, or the creative vision of the project or about any aspect of the field.
I have asked several friends to weigh in here. Feel free to send me email or leave a comment here with your thoughts.
As an example of something that I was surprised about has been the vast volume of visual effects done with computers. Producers have been able to save money on otherwise useless writers, often saving several hundreds of thousands of dollars by merely adding another 10 or 20 million dollars of pointless visual effects. The scope of work is breathtaking.
I will kick this off with two fairly obvious ones:
1. The various efx palaces will push forward on the photorealistic human character, an area where great progress has already been made. A pandora's box of silliness will result from this, more than we already see.
2. AI/Machine Learning will be applied rigorously to all areas of the production pipeline both to create new techniques (e.g. deducing 3D motion from footage) but also to help reduce the work load of these vast projects. Expect literally hundreds of examples of this over the next few years. Technical footnote: the big players have all the advantages here, as we often find. The reason in this case is that they have the data, or can generate the data on their next big project or two. And Machine Learning is heavily dependent on having a lot of training data.
to be continued.
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(June 25, 1948, ch. 645, 62 Stat. 744; Pub. L. 103–322, title XXXIII, § 330016(1)(K), Sept. 13, 1994, 108 Stat. 2147.)
