Thursday, June 26, 2014
Coming Soon: A Solution to the Problem of Getting Researchers to do Practical Work
Coming soon on Global Wahrman !
Sunday, June 22, 2014
Underbidding in Visual Effects: Conclusions and Recommendations
In three previous posts we discussed the practice and mythology of underbidding a project in visual effects, something that is alleged to happen quite often and is commonly believed to be a major cause of instability in the visual effects industry. You can read these posts here, here and here, or you can just read the next paragraph.
In these posts I argue that (a) there are some legitimate reasons for underbidding, (b) it rarely happens by mistake except in the case of a new production company, that (c) sometimes when a project is underbid it was done so because of politics or because a grave misunderstanding or breach of trust between the client and the visual effects facility occurred, and finally (d) when we hear retroactively that a project was underbid, it is often just spin on the part of the client to pin the blame for whatever occurred on the visual effects company and cover their own ass.
In fact, very few people realize that the origins of the word "underbid" contains this meaning of "under appreciated". "To underbid" comes from the German compound verb unterbitte: unter meaning under- or sub- and bitte meaning "please". Thus "under please" which we might say in English as "under appreciated" or "no good deed goes unpunished".
If a production company were to stupidly give a client a deal and got screwed for it, then we might say that they have unterbitte the project.
In these posts I argue that (a) there are some legitimate reasons for underbidding, (b) it rarely happens by mistake except in the case of a new production company, that (c) sometimes when a project is underbid it was done so because of politics or because a grave misunderstanding or breach of trust between the client and the visual effects facility occurred, and finally (d) when we hear retroactively that a project was underbid, it is often just spin on the part of the client to pin the blame for whatever occurred on the visual effects company and cover their own ass.
In fact, very few people realize that the origins of the word "underbid" contains this meaning of "under appreciated". "To underbid" comes from the German compound verb unterbitte: unter meaning under- or sub- and bitte meaning "please". Thus "under please" which we might say in English as "under appreciated" or "no good deed goes unpunished".
If a production company were to stupidly give a client a deal and got screwed for it, then we might say that they have unterbitte the project.
If you are a potential worker, artist, supervisor, or facility owner in visual effects, I think you should keep the following in mind:
1. Do not throw your pearls before swine.
2. Be sure to charge a lot of money. In Hollywood, getting paid is the most important sign of respect. If they pay you a lot of money, they respect you. Its the only way you can tell what they think. So charge the studios a lot of money and at the end of the day, you will probably say to yourself that you still did not charge enough for the work given what your time is really worth and how stupid the project really is and unpleasant the people really are.
Otherwise you may become the next victim of the unterbitte.
Tuesday, June 17, 2014
All Will be Well in the Garden: Summer 2014 Edition
These are my notes
from my ongoing container garden experiment for the summer of 2014.
The goals of the
experiment has been to understand a bit more about what it takes to
grow your own food and to perhaps improve the quality of my life (or
food) just a little bit by having higher quality ingredients around
(e.g. fresh string beans, herbs, peas, etc).
The result has been
mostly positive and enlightening if uneven. To recap: there is a
constant war between the garden and pests, the startup and operating
costs are rather high unless you can exploit economies of scale, and
finally, gardening is fun but farming is work. I would hate to have
to make a living this way.
I could not feed
myself at this scale of effort. I can at times have a better fresh
salad, or tastier food, with the garden and that is entertaining. I
can see where strategies of having citizens owning “victory
gardens”, e.g. USSR in WW2, would have been value added.
This is the 5th
or so planting and there are two plantings per year. I have focused
this summer on my past successes: beans, peas, cucumbers and the
ongoing herbs and peppers. The basil was renewed. There has been a
constant war with the aphids. No tomatoes this time. Experimenting
with arrugula and green onions.
Because the
container garden here is somewhat mature, the startup costs are
pretty much over. Now what is involved are expendables (making my
own potting mix, fungicides, insecticides, seeds) and an occasional
refresh of the infrastructure.
Recent observations:
1. Aphids are
astounding in their geometric increase. Similar to the breeding rate of Tribbles and for the same reason: they are all females and born pregnant. The current methodology is
water spray to knock them down and professional (not homemade)
“organic” insecticidal soap bought in quantify (brand Safer) and
sprayed with higher quality sprayers. Consistently observed: if
three days go by without an aphid inspection, they will have
multiplied insanely in that time and become a major problem. The
little ants that service the aphids are an excellent clue to the
presence of the aphid menace.
2. The higher
quality sprayers (at roughly $15-$20 per sprayer) seem to do a much
better job than the cheap $5 versions.
3. The $25 water
control hose head timer has caused a huge improvement in the garden.
The system is set to water twice a day outside of the time of bright
sunlight for 4 minutes a pop.
4. I destroyed one
of my industrial strength hoses by walking on it to and from the
kitchen. Now I have raised the replacement hose above the floor and
along the cabinetry so it will not be stepped on.
5. I briefly experimented with Dacomil, a non-organic fungicide and pesticide, but did not see any particular good results so I have stopped using it. I am continuing with the organic insecticidal soap, copper (bordeaux solution) spray, and Neem oil, all bought in quantity.
5. I briefly experimented with Dacomil, a non-organic fungicide and pesticide, but did not see any particular good results so I have stopped using it. I am continuing with the organic insecticidal soap, copper (bordeaux solution) spray, and Neem oil, all bought in quantity.
To repeat myself:
gardening is fun but farming is work. I could not feed myself at
this scale but would have to expand many times and I only have to
feed one person. I would hate to have to make a living this way.
Sunday, June 15, 2014
The Homeless in the Morning
Sweating it out for
the date to change, and my prescription to become active, it is only luck that I did not drive the 30 miles last night
after midnight to my 24 hour Rite Aid, as I would have found it
closed. Yes, they changed the hours of the pharmacy from 24 hours to 10 AM to 6 PM but neglected
to change the hours on the Internet. “What's that you say?
InterWhat? Dont blame us, we dont know what you talkin bout. We's
simple country folk.“
So I get up at 6 AM
after having been awake all night scratchin something fierce at the
annual no-see-ums or whatever they are out here in Rancho Rincon del
Diablo (the Devils Place) and go to my other local pharmacy but they
don't open until 10 AM either.
But all is not
wasted.
I got to watch some
of the homeless of my local community gather in the morning.
There was the guy collecting recyclables at the Von's. There was the
old guy with the bad limp who needs a haircut over by Rite Aid.
There were three other guys (two with shopping carts, one with backpack) each independent of each other. Then there were
the two guys with the skateboards and the coffee.... homeless? They
looked it, but no shopping carts.
All of them
well-behaved. All of them needing a bath and a clean set of clothes and a haircut. No hassling people like me for spare change. No begging at all so far as I can tell. About
50-50 white-black. None of them obviously Hispanic which is a little odd
given the demographics of our community.
But all of them bad
people.
Every last one.
Because in America,
if you are poor, you are bad. Thats all there is to it. Or maybe if not bad, then lazy. I suppose you could be both bad and lazy. Thats what
I hear. Thats what they tell me. Dont want no social services,
neither, to help those people because that might raise taxes. It might encourage other homeless to come here. And besides it would do no good because those people are bad.
They gather in the
beautiful cool morning here in Escondido, CA.
Its going to be a
very hot day.
Saturday, June 14, 2014
Animators Without Passports Turned Back from Border, Blame Education
As a result of last
week's announcements from two major players in the visual effects
business, (1) animators have been attempting to cross the borders
into Canada and flying into the UK at Heathrow Airport, only to be
turned back or put into immigration holding areas due to a lack of
passport or work visa. Apparently the would-be immigrants, nearly
all of them 3D animators and graduates from art school, were
completely unaware that Canada and the United Kingdom were separate
countries and required the appropriate paperwork for entry.
“I am completely
gobflapped,” said one animator, “art school taught me how to
stab colleagues in the back, to take credit for their work, to
slander competitors whenever possible, and to point & click at
moronic 2D and 3D packages but nothing about being a migrant
animation worker. Now what am I going to do? “
When explained that
Canada had its own government, constitution, military, courts,
education and health systems separate from the US of A, several of
the animators became violent and demanded their mothers. They were
quickly brought to heel by being told to take their afternoon nap.
Quite a few were
upset to hear that Canada and the UK had “socialized medicine”.
Arrangements are
being made to ship the illegal immigrants home to their parents.
__________________________________________
1. Sony Imageworks
announced that they would move the headquarters for their visual
effects operation from Culver City to Vancouver, Canada and
Industrial Light & Magic announced they were opening permanent
offices in Vancouver and London, England. In both cases, the
announced reason was to take advantage of government subsidies for
filmmakers of the two countries.
Friday, June 13, 2014
Guidelines for Reader
At least three
different people have outed themselves as readers of my blog in
recent weeks. I am flattered and astounded that they have the time
to read what I write, even if only occasionally.
Perhaps this is a
time to remind everyone some not-so-obvious 'guidelines for reader'
for Global Wahrman.
1. The first goal of
this blog is to be entertaining. I may not always succeed, for
example this post you are reading now may not be entertaining, but
entertainment is the primary goal here. There are also some
secondary goals such as creating writing samples, pointing out
something I think is interesting, test chapters for a book I might
write, relating an anecdote or even expressing an opinion, but that
is not always the case. I am certainly writing about the history of
computer animation in Los Angeles in the 1980s. On the other hand,
I do not really believe that Nazi War Criminals founded my prep
school in Virginia or that accepting the Metric system is a step to
the end of our civilization although I may have my doubts.
2. Posts marked
“draft”, “in progress” or “being rewritten” indicate the
post is not done, in ascending order of possible revision. In other
words, it might change direction 180 degrees, for all I know. I have
noticed that after about a week it seems to settle down. Most posts
settle down in a few days. A few days after that I normally remove
the “draft”, etc, label.
3. Some posts may
just be taking an outre debating position or I may think I am
being funny.
4. I will attempt to
occasionally tag my posts with such modifiers as “humor” or
“sarcasm”, but this is not guaranteed.
5. I could be
accused of having an odd sense of humor from time to time.
6. Even when I am
being deadly serious, or deadly sarcastic, I do not expect everyone
to agree with me. I have extreme positions on many topics because of
my life experiences. I think that most people who do not relate do
so because they have had an easier time of it, frankly.
7. I do like
comments. Sometimes people comment to me by email, and that is ok,
but by adding to the blog your ideas and thoughts you improve the
quality of this effort and I appreciate it. In pretty much all cases
but the not-so-occasional spam, the comments are certainly value
added.
7. So what is the
point? What makes you think that there is a point? Maybe it is
just meaningless, like our lives.
Thank you for
reading, I hope I continue to be interesting. As far as the content
that I started this blog explicitly to write, I am about 10% through
my topic list, if that. My current impression is that an average of
1 in 5 posts are actually pretty good, and worth reading, another 1
in 5 are OK and the rest are what they are.
But we will see.
Wednesday, June 11, 2014
Writing for Wikipedia Part 1
I have wanted to
learn how to contribute to Wikipedia for some time now. This means adding new articles and editing mistakes in existing ones. So I started reading the online documentation and ran into some surprises, mostly pleasant ones, but surprises nevertheless.
But maybe they
should not be surprises, maybe it should have been obvious.
1. There is a rather
large culture around writing Wikipedia. They have their own language
and their own jargon. It is extensive. Just reading the tutorials
takes hours and to read all the documentation would take days. So, considerable and laudable attention has been spent
on making it possible for new people to come in and contribute.
2. The technology is
very text based, and assumes you can handle basic non-WYSIWYG
editing. It feels like solid, old-school geek.
3. A great deal of
the documentation involves conflict resolution between authors and a
reminder to everyone to be civil.
4. The emphasis on
the anonymity of authors and editors and the ability to contribute
anonymously at all surprised me.
5. They have the concept of group ownership of any article, an emphasis on
“not one single author”, e.g. when you write something you have
no more control over the text than any other person.
6. There is an
extensive audit system that keeps any change forever and gives one the ability
to roll back and forth between edits. This makes it easy for an "editor" to return an article to a previous state.
8. There are extensive
prohibitions on “original research” and "conflict of interest",
which includes writing about someone or something you know, because
of the likelihood that this will result in bias. Thus for example, I
would, at first glance, be discouraged from writing about the history
of computer animation because of my knowledge (and hence bias) on the
topic.
So the first thing I
notice is that my friend and serial-entrepreneur Marc Canter's (1)
web page has a pretty amazing, and frankly somewhat offensive if you
check the citations, discussion of his alleged politics in the
overview/introductory paragraph. This surprised me because I have
known Marc for a long time and I certainly knew none of this, nor do
I think it is all that relevant to what it is he has done, e.g. to
what makes him notable for a Wikipedia entry. At the very least it
ought to be in its own section, but by Wikipedia rules it actually
ought to be removed because it is not verified by citation.
But since I know
Marc, and that is considered conflict of interest, I resisted the
temptation to make the edit myself but followed what I read is
“procedure”. I went to the “talk” page and made a comment.
This is what I said.
I am new to Wikipedia and I am feeling my way around. Also, I have a COI here, as I have been friends of Marc Canter off and on for 30 years. We are not terribly close (I havent seen him for 15 years) but I know of his work and do admire the man. So my request here is that someone read this and, if they agree, make the simple edits to fix one issue that just slaps you in the face when you read this article. I have read a lot of biographies on Wikipedia and Marc's is the only one that finds it necessary to discuss what may or may not be his political beliefs and the unverified beliefs of his relatives in the summary paragraph. (At least I should say, the only biography of a technical person, maybe there are biographies of Marxist revolutionaries that do so, but Marc is hardly that. ) Furthermore, this discussion of Marc's supposed politics and of the politics of his relatives is unverified ... if you look at the citations you will see that one is to Marc's blog (which should not count for verification) and is no longer an active page, and the other is a semi-pornographic picture of Marc Canter's head put on top of a so-called red diaper baby. I hardly think that this counts as verified, and at the very least is rude and in bad taste, if not actually libel. So the simplest request I could make to improve this page is to remove any mention of Marc's relatives and his politics and delete these two non-citations. Please contact me if you have any questions and I will check back to this talk page from time to time. I have a lot to learn and I hope this is a legitimate use of the talk page. Thank you. Michaelw newyork (talk) 02:05, 11 June 2014 (UTC)
We will see what
happens.
__________________________________________________
1. Marc was founder
of Macromind in 1982 and is one of the most important influences in
the creation of interactive multimedia, imho.
Tuesday, June 10, 2014
Foresight Needed to Create Viable Future Tourist Industry for Failed American Civilization
Recent improvements
in building technology have made it necessary for America to start
planning for its decline now, if it is not to wake up in a few
hundred years unable to compete as a tourist attraction for visitors from China and other emerging powers. That is the harsh message
that is coming out of the recent International Conference on Planning
for Urban Decay and Tourism (ICPUDT) held this week in Detroit, MI.
Although buildings made of stone have a good chance of surviving the time scales required to create a good future tourist industry, even that is in doubt because of the use of substandard, standard concrete in modern America. But now the Japanese have invented ways to create concrete, essentially a form of liquid stone if you will, that lasts almost half as long as the classic Roman concrete. "We are still not as good as the ancient Romans, damn them, but this is good enough for us to build structures that will last long enough to be viable tourist attractions. I call on the patriotism of all true American construction firms to start using this new concrete in their work so that we can leave a legacy for our impoverished descendants."
The conference attendees were inspired by this announcements and also the breakthrough ideas in monument protection technologies and designs for future ruins that have the potential of enhancing tourist appeal. The conference attendees also voted to approve and issue a report describing the threat to future tourism dominance in a collapsing civilization and to propose possible countermeasures that have the promise of creating an important tourism industry for the failed and otherwise shamed former superpower.
To see the danger
most clearly, the conference report discussed the situation in Egypt
and Rome, both of which have extremely important tourism industries
which live off the extensive remnants of their glorious past. In both cases, what
tourists see are not actually the ancient buildings and tombs, but
what is left of them after their greedy and lazy descendants demolished those buildings in the search for cheap building materials.
Was the passage of time the cause of this decay or was the building stripped for parts?
Although there was
no consensus on what techniques should be used to protect our future
tourist investments, there was general agreement that we have to
start now. “It takes time and its hideously expensive to build
these buildings that will represent us to future tourists. We
have to start now and build in the protective techniques that will
keep our children's children from destroying these buildings in order
to make a fast dollar, or yuan, as the case may be”.
Three experimental
techniques proposed in the final report of the conference include:
-- developing new
materials that bond the facade with the underlying concrete so one
can not remove one without removing the other,
-- making the
windows out of transparent and incorruptable metal,
-- long-lasting
explosive designs that kill anyone who tries to loot the building by
dropping a wall or a roof on them (this is a revision of the classic booby-traps designed by ancient Egyptian architects to stop the looting of their ancient tombs),
--
micro-encapsulated poison gas incorporated into the building
materials that shatter and instantly kill the looters.
The conference
report concluded that if America was going to fail to show the
slightest planning in their economy, infrastructure and foreign
affairs, but always go for the most stupid policies that make the
fastest buck for the rich, then it is all the more important that we
take care today to create a viable tourist industry for our
impoverished and degraded descendants or the people who conquer them and live here now.
Already abandoned in Detroit, does this building have what it takes to survive 500 years and become a tourist attraction?
http://www.globalconreview.com/innovation/rome-gives-her-concrete-secrets/
Wikipedia page on Roman concrete
https://en.wikipedia.org/wiki/Roman_concrete
Saturday, June 7, 2014
The End of the VFX Community in Los Angeles?
As all historians know, when the final knife goes in and the body slumps to the ground in a pool of blood, the murder victim has in fact been threatened and dying for a very long time. The final event, the slugs of hot metal that rip through the body, so to speak, are just the final acts of a much more involved process.
For example, the nominal date of the end of the Roman Empire in the west, 476 CE, was in no way the end of the Roman Empire, east or west. It is just a convenient date used by historians who need to pick a date for the history books and chose one when the city was occupied briefly by a Germanic warlord for failing to pay a ransom. The empire had certainly ceased to be very effective in the west long before this, and the senate continued to meet for long after.
So when we review the end of the Los Angeles visual effects community, we may as well pick an arbitrary date, but one that is at least symbolic, just as with the nominal date of the end of the Western Roman Empire.
I propose that this date is last week when Sony Imageworks announced that it was moving its headquarters to Vancouver, Canada. In fact, there is still going to be some people working at Imageworks in Los Angeles, including Ken Ralston, ASC. And there are other visual effects companies such as Digital Domain that seem to linger on as well as many of the smaller shops.
In fact, the Sony's announcement, which can be read here in the Hollywood Reporter, is confusing. Are they moving people from LA to Vancouver? Or are they just not hiring more people in LA and hiring in Vancouver? It isn't clear. What I hear indirectly is that they are moving people up north, however, or maybe perhaps they are just expecting people to move up north on their own. Like I say, it isnt altogether clear.
For example, the nominal date of the end of the Roman Empire in the west, 476 CE, was in no way the end of the Roman Empire, east or west. It is just a convenient date used by historians who need to pick a date for the history books and chose one when the city was occupied briefly by a Germanic warlord for failing to pay a ransom. The empire had certainly ceased to be very effective in the west long before this, and the senate continued to meet for long after.
So when we review the end of the Los Angeles visual effects community, we may as well pick an arbitrary date, but one that is at least symbolic, just as with the nominal date of the end of the Western Roman Empire.
I propose that this date is last week when Sony Imageworks announced that it was moving its headquarters to Vancouver, Canada. In fact, there is still going to be some people working at Imageworks in Los Angeles, including Ken Ralston, ASC. And there are other visual effects companies such as Digital Domain that seem to linger on as well as many of the smaller shops.
In fact, the Sony's announcement, which can be read here in the Hollywood Reporter, is confusing. Are they moving people from LA to Vancouver? Or are they just not hiring more people in LA and hiring in Vancouver? It isn't clear. What I hear indirectly is that they are moving people up north, however, or maybe perhaps they are just expecting people to move up north on their own. Like I say, it isnt altogether clear.
Friday, June 6, 2014
Janie Fitzgerald in the LimeLight
It happens, now and
then, that someone I know and like, keeps coming into my life, but
only briefly, and then disappears. But as time goes by the person,
who I think the world of, with hard work and talent, becomes a
successful working artist. I am just in awe of this, to do this in
this changing economy and with the wild technology changes is
completely exceptional.
Once upon a time, a
long time ago, I met a woman named Janie Fitzgerald. I don't remember
the first time we met, but it might have been at Limelight. Ah,
LimeLight. One of the most glamourous and successful of the music
video production companies, with headquarters in London, and an
office in LA.
The year must have
been 1988 and Brad and I were just starting deGraf/Wahrman and had
been invited to present our reel to them. They were casting for a
music video, were thinking of using computer animation, which was a
completely new and somewhat trendy art form, and somehow we had been
recommended to them. So Brad and I showed up and sat in the most
amazing waiting room in the world. No adolescent male in his
wildest dreams could have imagined the situation. We were
surrounded, literally surrounded, by an uncountable number of some of
the most beautiful young women in Los Angeles. I would guess that
they were all roughly 18-24 in age, dressed to kill, and that there
were not less than 20 of them packed into this little room while Brad
and I sat and waited for our turn and tried not to notice the potent
pheremones that surrounded us. Packed like sardines in a can,
literally sitting on a bench squeezed between not less than 10 or 15
of these archetypal objects of teenage lust, candidates no doubt for some insanely exploitative music video, we were completely
immune to any distraction from our devotion to 3D animation.
And lording over it
all was the receptionist, Janie Fitzgerald, who seemed to think that
Brad and I waiting in this room with these actresses was very
entertaining.
She seemed familiar
somehow. Had I met her at a party recently? Maybe.
The next thing I
knew, Janie was working at Homer and Associates, a semi-competitor of
ours and owned by our good friend Peter Conn. Now Peter at the time
was married to Coco Conn, who was acting social director for the huge
computer animation community in Los Angeles which must have numbered at least 50
people, if not more. For those who do not know my sarcastic style, the
point is the community was tiny and a few years later there
would be a tsunami of people, 2,000 at least, which essentially
crushed and destroyed our little community the way an elephant
crushes a bug. This was before that tsunami, when we all liked or at
least knew each other and would go to parties at Coco Conn's house,
or Jeff and Diana Kleiser's house, or at Chris Casady's place with Lynda Weinman, or at Gorky's downtown. (1)
This was in the days when computer animation was considered unproven and risky and before it was accepted by the entertainment industry. This was back when an experimental computer artist could stand shoulder to shoulder with an animator for a Budweiser commercial and discuss the semiotics of digital production or the failure of the cultural myth. This was before the fall from grace. Janie was part of
our community. I would see her now and then at these parties and it was always a pleasure.
Janie was working at
becoming a professional still photographer. And so after about 5
years with Homer, perhaps 1994 or so, Janie went independent as a
photographer, one of the most difficult fields that I know of to
succeed in and yet Janie has been successful. She has never had a
normal job since she left Homer and has been able to buy a house in
Burbank, in other words she is a working professional photographer.
For some reason the
Limelight incident, and Janie, was always in my mind. I am not sure
why exactly, but she was.
Many, many years
later when I was living in New York and had an office at the NYU
Media Research Lab, perhaps the year was 2000, one night, perhaps 9
pm or so, I came to the lab and was walking down the hall, when I saw
a woman walking towards me who looked amazingly like Janie. Not
possible I thought. But yes, the lattice of causality that underlies
the apparent coincidences of the material world was acting up again,
and it was Janie, attending some special event as part of an Apple
conference ongoing in Manhattan, I think.
Sill later, I found
her on Facebook, and I have found Facebook to be very useful to keep
in touch and see the progress of some of my friends.
So there it is, a
successful professional photographer, and a really lovely person,
working in this down economy and doing what she loves.
Yes, of course, it
is obvious. I have had a crush on her since I first saw her at
Limelight. In a room literally packed with actresses, starlets and ingenues I
only noticed Janie, and it is only Janie that I remember.
But none of that
matters.
Janie's personal web site is www.janiefitzgerald.com
Her professional web site is www.axisimages.com
___________________________________________
1. Gorky's
completely disappeared when I was in NY in some sort of hideous
scandal. But by that time the scene that I knew in computer
animation had been destroyed by its success and so it really did not
matter.
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