Tuesday, December 18, 2012

What if A Visual Effects Supervisor Made An Ethical Stand Against Stupid Visual Effects?

[By the way, I am quite aware that Josh Whedon is a genius and the issues I discuss below are taken out of context.   But there is still a point that holds true, even if that sequence may (or may not) have been representative of the movie as a whole]

I was in Fry's the other day admiring a fabulous flat panel display. This one happened to be an LED LCD display, but it doesn't really matter, there are excellent displays of all the different technologies, each at their various price points, etc, etc. None of that really matters except to observe that the economy must be doing well for some people, or there would not be as many people buying these things.

The point of mentioning this is that I happened to be watching The Avengers (2012) and it looked beautiful on this 50" display. Except for little thing. Just one little minor point. Hardly worth mentioning. Well, I guess I will mention it anyway.

It was incredibly stupid. Stupid beyond belief. A fabulous clusterfuck of excellent digital visual effects without a neuron to rub together with another neuron, as far as I could tell. A giant robot that looked like a big fish, undulating through the sky and emitting bad people who wanted to blow up office workers in NY.  And a healthy looking guy and his drop dead gorgeous, yet wholesome, girl friend in black spandex, shooting arrows at bad fish while saving school children on a bus.  Well, I gotta tell you, you will need a lot more big giant robot fish undulating through Manhattan to make much of an impact on the number of office workers there, I thought to myself.

Then suddenly, without any warning, I felt as though I was surrounded by light.  The light became blinding and I was graced with a sudden vision.  A vision of a better world.  

What, just imagine for a second, what if the next time someone brought a really stupid movie to a visual effects supervisor, if this visual effects supervisor, he or she as the case may be, stood up and told the producer and director "Enough is enough, this movie is stupid. More stupid visual effects! I will not allow the noble art of visual effects to be dragged through the mud of your lack of imagination. Money! Is that all you think about is money?! What about art? "

Can you imagine our noble visual effects supervisor or visual effects producer standing up to them like that?

No? Well, neither can I. Nevermind, it was a silly idea.


Anybody seen my script?


Since Josh Whedon directed this thing I am sure that there is more to it than was apparent in 10 minutes of sitting in Fry's.  I know this.  Yes, I realize, I need to see the movie.  I know.   I know.  I am sure, since its Josh Whedon, that it was very entertaining and probably very intelligent in ways that are not obvious from the totally out of context segment that I saw.   I do realize this.

Nevertheless, I will still hold to my foolish vision of the visual effects supervisor making a stand for integrity and content.   In another world, a better world, I am sure.

Friday, December 14, 2012

The Controversy over Zero Dark Thirty

[Foreign Policy Online has an article on the movie and its portrayal of torture in Zero Farce Thirty restating the conclusion of the Washington defense establishment that extraordinary interrogation techniques (e.g. waterboarding) was not effective in general and did not help find Bin Laden.  See
http://www.foreignpolicy.com/articles/2012/12/19/zero_farce_thirty]

We have a major incident brewing between the glamourous and self-entitled motion picture industry which knows everything, and the Washington defense and intelligence community which also knows everything.

It shows every likelihood of blowing up into a big disaster and when it does, it will be the last time Hollywood gets any help from the DOD or intelligence, at least until the next time.

The new Kathryn Bigelow film, Zero Dark Thirty, which is considered a front runner for Best Picture before it is even released is going to say that torture enabled us to get Bin Laden. And Kathryn Bigelow was given access to all sorts of things about the background of that event, to the point where the Republicans in congress are atttacking the Obama administration and the CIA for releasing classified information. And Obama and the CIA helped Ms. Bigelow not knowing that she was going to say this so they have mud on their faces.

Or do they?  Maybe they planned their own humiliation as part of some complicated, mirrors within mirrors game of espionage!   How would we know?   Ok, this is unlikely.  Anyway, back to our story.

There are a number of different issues here.  The first is that no one in the defense and intelligence community that I know of (or have read online) believes that torture led us to Bin Laden.  The second is that the criminals in the Bush administration were never properly reprimanded by Obama (in other words, they were not charged with crimes that they had committed), and thus even though the Obama administration stopped the torture, or we think they did, they are compromised by their failure to punish the guilty.

And so it turns out that the Obama administration and the intelligence community cooperated in extraordinary ways with a filmmaker that was going to turn around and attack them in an area where they are compromised yet, in an odd way, innocent, stirring up an issue they wish would just go away.

What do I mean they cooperated in extraordinary ways?  Consider this: Kathryn Bigelow met the woman who in real life did what the heroine of the movie is going to be shown to do.  Now, the person, in real life is still covert. "Who cleared Bigelow to allow her to meet this person and know her real role?  Why was she cleared?  What else was she told?", you can just imagine the opponents to the Obama administration rubbing their hands in anticipatory glee.

So Bigelow not only damages the career of people who helped her, she gets the story wrong, and in doing so, she helps the case of people who believe we should be using torture.

What a delicious situation.


Cool nightvision image.


Perhaps the result will be that the next administration buoyed by the argument that torture had solid results here, will reinstate torture as our formal policy.  If not, it won't be because the people who helped Bigelow create this slander are there to do it, their career is (ahem) compromised.  Whatever the long term result, in the short term careers are damaged, people are embarrassed, the Obama administration will be under attack for working with this person, and on top of that, torture probably had very little to do with getting Bin Laden.

Thats show biz.

(In a further post, we will go over some nuances here about torture).

Thursday, December 13, 2012

Petition to Build Death Star Succeeds


In a remarkable turnaround, over 14,000 signatures were added to the petition to Obama to start building a Death Star by 2016.   The current total signatures is 26,887 as of 10:30 PST on December 13, 2012.

Thanks to all of you who responded to our urgent appeal on this important matter.

See:
https://petitions.whitehouse.gov/petition/secure-resources-and-funding-and-begin-construction-death-star-2016/wlfKzFkN

The original post:

With only one more day to go and another 12,000 or so signatures required, its looking very bad for the Death Star petition.  It has to reach the 25,000 signature mark by Dec 14th, e.g. tomorrow, in order to be sent on to President Obama.

The petition requests that the US commit to start building the Death Star by 2016.

"By focusing our defense resources into a space-superiority platform and weapon system such as a Death Star, the government can spur job creation in the fields of construction, engineering, space exploration, and more, and strengthen our national defense."

To sign the petition, go to www.whitehouse.gov/petitions, filter by "science and space policy" and look for the "Start construction of Death star by ..." petition.

Read more about this exciting expression of public opinion here:
http://www.military.com/daily-news/2012/12/10/over-13000-petition-white-house-to-build-a-death-star.html?col=7000023435630&comp=7000023435630&rank=8




My 15 Seconds of Fame: Interviewed on Intel Blog about UI Design

[This post has wildly screwed up the blogspot GUI and it will need to be completely reformatted, yikes!  Not to mention typographical and grammatical errors which I can not see because blogspot made the type the same color as the background.   Hmm, it must be karma.  I say nasty things about GUI design and look what happens!]

Every once in a while, someone does something nice for you and its very confusing. What is their real motivation? Why are they doing something nice?

Anyway, for some reason my friend Audri Phillips, a pioneer of computer animation, and a veteran of Robert Abel & Associates, who is among other things, an artist and a writer for corporate giant Intel, interviewed me on the subject of user interfaces. I am very opinionated on user interfaces, having been victimized by them most of my life.

User interface design and implementation is an easy target, because they are so badly done most of the time. Abomoniably and inexcusably done. Unfortunately, there are many plausible reasons why this can happen, most of them variations on a generic "constraints on the project that we know nothing about and aren't apparent from using the device but were very important during development", such as "you have to use this software package" or "this company is going to do this, we only get to do that", that sort of thing.

Once you have the device in hand, and without any knowledge of what happened behind the scenes, it is easy and even somewhat emotionally satisfying to strike back at being victimized by the bad result, we can only judge what we see. Nevertheless, it seems that only Apple can do a product with a good user interface (a slight exaggeration).

Here is Audri's article on the Intel blog, please click on it to give her page hits which no doubt her management tracks.



Audri's blog on artistic matters is at:
http://cultureandscience.blogspot.com/

Wednesday, December 12, 2012

The Future of the Humanoid-Computer Interface as Seen in 1951


This post will showcase two designs for a future human-computer interface from two different movies, one from 1951 and 1960. I think that they both hold up remarkably well for being over 50 years old. The two films are The Day the Earth Stood Still (1951) and The Time Machine (1960). The second film also illustrates the importance of a good voice actor, in this case one of my favorites, Paul Frees.

When you make a film about the future, or about an alien visit to earth, almost by definition you have to show sets, props, costumes and so forth in that future world.   Which means of course you have to design the future, or what the future will look like in the context of the film you are trying to make. Whenever a character has to interface with technology, then you have a man-machine interface or in this case a humanoid-computer interface (HCI).

In other words, you have trapped yourself into a situation in which you are forced to show the entire world how limited your imagination is, and how badly you failed to predict the future, there on the screen for everyone to see.  Your humiliation, inevitable and unstoppable, is assured unless you come up with a solution that convinces the audience that they are seeing the future (or an unknown technology) that lasts the test of time.  And this time around you may not be able to use giant robots to get out of this mess, either.

A notable recent example of a humanoid interface is the multi-touch display in Minority Report (2002), although not enough time has passed to be able to judge how it will hold up.  But for me, the best of the best is still "the button" at work in The Jetsons (1962) from Hanna Barbera.   George got tendinitis of his button pushing finger decades before people in the computer industry started complaining.    Its not perfect, notice the use of a CRT, but the design is so great that it doesn't bother me at all.  


Push the button faster, Jetson!

But most films do a lousy job of this.   They don't have the money, or they just don't care.   So they design something that looks silly, but not silly in a good way.   Its a hard problem and for many reasons including: things (e.g. technologies) move fast, they don't always move the way you think because of issues of style, economics and politics, its hard to estimate how fast things will move from the lab to the real world, and because you are telling a story and the audience has to understand what they see so it has to fit their preconceptions in some way.

It is also used as another excuse to substitute visual effects for design or story in many films.   

But rather than emphasize the negative, here are two examples from films that are quite old now, that I think stand up pretty well, at least to some extent.

The original Day the Earth Stood Still (1951) is actually a fairly interesting film hiding inside a black and white science fiction movie. The plot turns on a visitor from another world who brings a message from the local galactic union about Earth's place in the universe, a message he has trouble delivering because he wants to deliver it to all the nations of the world simultaneously. Why doesn't he just broadcast it to the world from space, one wonders. My guess is that the alien humanoid grew up in a nice family of space humanoids in a more courteous civilization and believes that bad news needs to be delivered in person.

Anyway, getting back to our HCI, it turns out that our visitor must arrange for a dramatic demonstration that catches everyone's attention and forces them to listen.   To do this, he must go to his ship and arrange the events that give the film its title.

This is the only time in the movie that we see inside the ship, beyond a tiny glimpse through the open door and one giant robot whose design does not hold up at all well. I expected the worst. But what we see is not incredibly technological at all, it is simple, minimal, and darkly lit.  It suggests more than it shows.  We see that the circular design motif of the ship itself is repeated throughout: a circular access corridor, a circular control room, a circular workstation of some sort where our hero probably sits when navigating, and a control console with circular panels. All controls are activated by gesture and voice. He enters the ship, uses gestures to activate the systems, which respond with light, and issues commands by voice. The feedback is in devices that light as activated and in an abstract display. It is completely understated and minimal.





I met Michael Rennie when he reprised this role of an "understated alien with incredible power" in a two-part episode of Lost in Space (1966).   My father was able to arrange a visit to the set at 20th Century Fox because he knew the head of PR for the show, an old Marine Corps writing buddy (e.g. Combat Correspondent) from the Solomon Islands campaign.   Visiting a set of a TV show is a lot of fun for a little kid.

In The Time Machine (1960), the H.G. Wells and George Pal masterpiece, our hero is trying to figure out what has happened to earth and civilization in the future. The vague and blonde kids who live there can't tell him and couldn't care less, just like teenagers today. After a while, the classically blonde romantic interest tells our hero about "rings that talk". What do they talk about, he asks. Things that no one here understands, she says.

The rings turn out to be encoded audio, and the power for playback is generated from the energy used to spin the rings centrifugally on a table that illuminates when they are spun. As the ring loses energy and slowly decays to the table, the voice slows down with it. The technology appears to be robust, survivable, and works without any power but the power you use to spin it. I am pretty sure this design comes from the Wells book itself, and is realized well and simply here in the movie. The voice is the voice of Paul Frees, one of my favorite voice actors of all time, and noted previously on this blog.





In both of these cases, at least, the "advanced technology" did not look completely stupid a few years later, which is more than we can say for many films.

The moral of the story may be that in predicting the future, showing less and letting the imagination fill in the gaps is a plausible strategy.

Of them all, I still think that George Jetson's button at work is the best.



Day the Earth Stood Still on IMDB

The Time Machine on IMDB

Michael Rennie on IMDB
http://www.imdb.com/name/nm0719692/

Paul Frees on Wikipedia

Minority Report on IMDB

The Jetsons on IMDB



Monday, December 10, 2012

Reality vs Photography: The Case of the Flying Peacock


The following image was brought to my attention by Clark Anderson and has been making the rounds on the Internet.




 I looked at this image and immediately thought "fake", but after some research into it, I am pretty sure it is real, with some solid photographic help.

The peacock is the classic example in evolutionary circles of an out-of-control, positive-feedback loop in selection. Peahens like flashy peacocks and mate with them, resulting in more males with flash and more females who like males with flash. So it is believed.

It is also the case that the peafowl (as they are known to non-gender-biased zoologists) does not have many predators where they live, and the predators that they do have only eat them when they can not find anything else. Another helpful trait if you are going to have 2/3rds of your body mass invested in this huge dead weight on your ass.

But getting back to our photograph, what we have here is one in a series of photographs in India of a peacock who was jumping around that day in the presence of a persistent photographer who, with his trusty telephoto and probably image stabilized lens, was able to get a number of pictures when the peafowl was (very briefly) in flight.

So what I think you are seeing here is an unusual pose of the peacock in the process of leaping up, the foreshortening of the telephoto lens, and possibly the benefit of a camera that takes many photos as quickly as it can.   Either that or the photographer was remarkably quick and/or lucky to catch the pose that he or she did.   

Then, one of these photographs, which happened to catch a nearly full jump of the peacock, was cropped, color timed, and probably had contrast modified and some sharpening. Thus a very iconic and graphic image was created from an image of something that does exist in nature, although you are never likely to see it this way yourself, even if you lived near a flock of peacocks.  

Here is the original composition as photographed. 




Original image at http://i.imgur.com/q0ukH.jpg

It has never been the case, that photography simply recorded what was there in an objective and unmodified manner. Photographers have always added their own spin and point of view, but usually it results in something that is not quite so dramatically graphic.

Photorealism is a style of painting, not of photography.

Here is a photograph from the same series of photographs of our jumpy peacock as found on Wikipedia.




Here are nine pictures from the same series:

The Komodo Dragon as a Potential Mascot for the Field of Visual Effects

[Revised 12/11/2012]


The purpose of this post is to bring to your attention an example of a truly original behavior in an animal, in this case the Komodo Dragon.

I find animal behavior fascinating, and I have no doubt that animals are intelligent, even though scientists, or some scientists, claim that they are not sure.   I think most dogs are more intelligent than many people I know and they are certainly of a better character.

One reason this topic has come up, is because there has been a low level effort to find a mascot or symbol for the field of visual effects and computer animation in the motion picture industry.  A bulldog might symbolize determination, an eagle might symbolize vision and integrity, a zombie might indicate mindless devotion, and so forth.   After all, doctors have their snake, California has its bear, the Orioles have their bird, maybe we should have a mascot too.

Ideally any mascot chosen for visual effects would communicate something about the field and people in it, and not just be chosen because it is cute. A good mascot / totem might inspire us by their example and help stimulate an espirit de corps that could cut across the various competitive companies and encourage us to achieve excellence.

Recently, I came across an animal with a truly amazing behavior that has been observed in the wild, and I want to suggest it here as a possible candidate for our mascot.


A very cute Komodo Dragon taking a nap on a rock.

The Komodo Dragon (http://en.wikipedia.org/wiki/Komodo_dragon) is the world's largest lizard. It lives in parts of Indonesia and it is famous for many things. It is famous for having a saliva that is so nasty that one bite and the victim will go away and die of the putrescence that comes from the bacteria in its drool.   The Komodo is famous for eating anything that moves, including its own children. The little Komodo Dragons apparently learn to climb trees to stay out of the way of their parents in case one of them should suddenly decide to want a snack.  

But there is one behavior above all others that distinguishes the Komodo from other animals. In order to understand the significance of this behavior we first have to go over the normal eating behavior of the Komodo.

The adult Komodo Dragon may eat no more than once a month. Its preferred meal is a small pig, goat or deer which it likes to eat whole, live, in its entirety, in one gulp. Basically they inhale dinner, or that is the idea. Then they will sit in the shade and digest for several weeks, up to a month, being careful not to get too hot.  When done digesting, he or she will vomit out the indigestible parts such as the skull and hooves and wipe the disgusting slime off its snout on a rock.

But often a piglet or appropriately sized dinner is not available so the Komodo inhales what it can of the available animal, and can get caught with an unhappy pig or goat in its mouth, half in and half out.  Obviously this won't do, so the Komodo has to figure out how to get the intended dinner all the way in.

How does it do this? Other predators might stun the intended victim with a venom that paralyzes the victim or makes it unconscious. Or it might want to kill the victim first, bite it into chunks, and then eat it a piece at a time.   But this is not what the Komodo Dragon does.  

What the Komodo does is to run at full speed with the pig/goat/deer in its mouth and slams that part of dinner still visible into a tree (or other large object) in order to bash it all the way in.  If dinner is not all the way in after the first bash, it will back up and charge at the tree repeatedly head first, or if you will, goat first, until the goat/pig/deer is completely inside.  

Komodo's have been observed knocking trees down in this way because of their enthusiasm.

What a creative approach!   What enthusiasm and ingenuity it demonstrates!  It reminded me at once of the enthusiasm and determination that a visual effects facility uses to get a project.   And of the same sort of compassion and genuineness with which someone in visual effects works with a co-worker and many, many other aspects of our field.  I still see the resemblance whenever I read about the Komodo Dragon, this one behavior completely recreates for me the sense of the deepest motivations of so many of our peers.

Anyway, I wanted to bring this to your attention in case people felt that this might be an appropriate mascot for visual effects.  

Wikipedia page for the Komodo Dragon


Saturday, December 8, 2012

Admin Notes 12/8/2012



Whenever you see a pause like this, it usually means that while many drafts of blog posts are written, there is nothing that I feel all that comfortable publishing.

The posts in progress are on the topics of architecture and history in Los Angeles, the early days of computer animation production, topics in visual effects, topics in gaming and conflict simulation and modelling, and a variety of random cultural opinions.

We are approaching a deadline that I am not very ready for, so that will affect the blog until that is over (sometime in mid January).


Thursday, December 6, 2012

Hypnotic Mind Control in Cinema: The 5,000 Fingers of Dr T (1953)


We now turn from the topic of the use of rocket launch attempts as a mood elevator to a highly related topic, "hypnotic mind control" in cinema.

Hypnotic mind control is the process of forcing a person to do something against their nature under the commands of some, generally evil, person through the process of hypnotism. Hypnotic mind control is rarely used to have this person do something beneficial against their will, sadly, as that might be an interesting twist on this established but regrettably underutilized plot device. (1)

Of course, hypnotic mind control is a subgenre of a larger body of mind control techniques, including being enslaved by a vampire, demonic possession, the use of drugs to destroy the will of the victim, cult religion or voodoo, to name just a few of the most popular. Zombie films are a related but different genre, because although the personality and will of the victim is suppressed, the victim is not really controlled by anyone, except perhaps the compulsions of his own degraded brain, or what is left of it. Hypnotic mind control is distinguished from the others by being based on a process in which the subject is gradually placed into a receptive state in which ideas and compulsions are placed into the subconscious and keyed to various hand gestures and words, and yet the real personality is not destroyed, it is underneath, latent, and can be restored.

Of course this all has something to do with sex, but that will be the subject of another post.

Each of these different processes of mind control has a different mechanism from the others and has different methods of prevention and cure which become important plot points in their respective sub-genres.

"Cartoon Realism" is a term of art that I use to describe the use of live action, set design, costumes, animation and visual effects to create an apparently real, live action, cartoon world.   Who Framed Roger Rabbit (1988) is the poster child for this genre but there are others as well. 

Today we feature an important but little known film, Dr. Seuss' 5000 Fingers of Dr. T (1953).

Here is an excerpt from our featured movie in which the widowed mother of our protagonist and hypnotism victim is recaptured by the evil Dr. Terwilliker through the process of hypnotic mind control:



The work for the Happy Finger Method must go on!


The 5,000 Fingers of Dr T is the only feature length film written by Dr. Seuss. It is a comedy, of sorts, in which a little boy (played by a wretched child actor who I hope lived his life in shame because of his performance in this film) is being forced to learn to play piano. His piano teacher is played by one of my favorite comedic actors, Hans Conried, in the role of Mr. Terwilliker, aka Dr. Terwilliker. The boy is so bored with learning to play piano that he falls asleep at the keyboard and dreams the rest of the movie.

In his dream, his piano teacher becomes the evil Dr. Terwilliker of the Terwilliker Institute who is using hypnotic mind control to control the minds of mothers throughout the country to force their children to learn the "Happy Finger Method" to learn to play piano. The evil Dr. T has built a piano with 5000 keys which he will use to force 500 annoying little American boys to perform piano at the Grand Opening of the Terwilliker Institute, thus demonstrating even vindicating the Happy Finger Method.

As Dr. T himself admits, he is a villain who is executing a fraud on the mothers of America, he hypnotizes them and takes their money to pay for fraudulant piano learning technique. He keeps a dungeon for people who play other musical instruments and those who would oppose his evil plans. Here is the brief musical number with which the dungeon is introduced. There was originally a third floor, but the cowards who made this abomination of a movie were too spineless to leave it in.


Notice Hans Conried's  hand gesture instructing the executioner and elevator operator to go down a level.


How can a movie with such a great premise fail so badly? Well, since you asked: bad casting, performances, direction, characters and script.  The horrible direction and performances of all of these actors, except of course the brilliant Hans Conried, condemns this film to the dungeon of "Films that throw away their promise and will never be forgiven."

Nevertheless, Hans Conried is memorably over the top in his performance, and it is worth seeing for that.  Well, maybe not the entire film, which is dreadful, but a few scenes are worth seeing.

I think that we should give them credit for attempting to create a "cartoon realistic" world using set and costume design and only a very few what we would today call effects.   There are a few matte paintings or similar technology, but very few, I think.   Too bad the movie is so bad.

Which brings us to the point of this lesson: : "Interesting design, sets, costumes and effects will not save a bad movie."

Nevertheless, the work for the Happy Finger Method must go on.


The IMDB and Wikipedia page:
_____________

(1) I have a vague memory of there being some film or TV show in which someone is hypnotized to do something good against their will, but I do not recall what it might be. Perhaps some reader will remember and send me email.

Monday, December 3, 2012

Rocket Launch Attempts and Their Many Uses


This post will review various space program "launch attempts" (e.g. rocket failures) in the context of the study of animation techniques, the history of the cold war, and as a short term anti-depressant.

A real test of a visual effects studio is its ability to both animate and light things like explosions, dust clouds and water, the classic effects animation topics.  There are a variety of reasons for this, and one of them is talent.  These types of phenomena come under the purview of the effects animator, a rare and usually undervalued skill.  The way to get around the talent problem, I have always found, is to use computational fluid dynamics to simulate the effect and thus substitute technology for talent.   For excellent real world examples of CFD animation and lighting, look no further than the space program launch attempts.  They are complicated, robust, generally show very interesting lighting (including internal lighting), happen in both night and day, and are well documented from several points of view simultaneously.   And best of all they are free, or almost free.

I have selected several sequences from a collection of such things that I bought years ago on DVD, an excellent collection of launch successes and failures from different points of view, with narration done by a member of a rocket club who seems to be knowledgeable about these launches.  Unfortunately, I can not remember the name of this rocket club that produced this collection, and I can not find them online, yet.  But when I do, I will post a link so that hopefully you can order your own copy should you wish to do so.

Continuing on the theme of animation technique, these launch attempts are excellent examples from the real world of both anticipation and follow-through.   We know that something bad is going to happen, we have to wait for it, and then when an explosion finally happens there is almost always a pause, then another explosion, bigger than the first, often flying debris, or a sense of falling, then another explosion.  This is part of what makes it interesting.  Compare and contrast this with a normal explosion as seen in a stupid movie (oops, I meant to say movie, not stupid movie, how silly of me) when an explosion just happens once, bang.   No, no, no.  What you want is an initial explosion, then another, then another, that sort of thing.  Second, notice the complexity and the additional layering of debris, often with very different momentum and physical characteristics than the initial or primary explosion.  E.g. the pieces that fly off a rocket and fall at their own rate.  This complexity adds authenticity.






A variety of launch attempts have been uploaded to Youtube and a few more are on the way.

Atlas Centaur Launch Attempt:

Moving on we now discuss the two related topics of the history of the cold war and of non-traditional anti-depressant technique.

During the cold war the Soviet Union was so presumptious as to attack our civilian space program, accusing it of being a transparent front for our military space program.  Years have passed and I have examined this charge and find that it is only 99% or so accurate: in fact our civilian space program was transparently a front for our military space program.  Our space program had several different purposes, of course, but first and foremost it was a deliberate way to take the high road on the competition for the hearts and minds of the people of the world in the context of the cold war between the two "civilizations".

Finally, in the larger context of finding ways to relieve the vast ennui and despair that afflicts so many of my friends (not me, of course), I find that watching rockets explode many times in a row is good for stress relief, similar to popping a lot of bubble wrap, for some unknown reason.   Its a short term relief, but it does seem to work both for me and for a few people I have tried it on.  Unfortunately to do that well, I have to get more examples online, and I will gradually do so.   (This is a continuation of a theme on non-traditional anti-depressant technology, which I first started in this post).


The Atlas rocket family on Wikipedia

The Atlas-Centaur on Wikipedia