Monday, October 19, 2015
Clarifications about Unity 5
There is some misunderstandings about Unity 5 out there, so here are the facts as I know them:
2. It is said that Unity has its own IDE, but it seems to use MS Visual Studio for C#
3. C# seems to be standard but of course there is no .NET, there is an equivalent to it however.
4. I was advised not to try and read data files from Unity but in fact it works very well.
5. Unity does seem to support GLSL shaders for standalone systems (e.g. desktop Mac, Windows, etc) Documentation for this can be found here.
I have mixed feelings about this.