Friday, October 25, 2013

The Mighty Sphere

About two years ago, I decided to learn NVIDIA's GPU programming environment, CUDA. I wrote a volume renderer in it which can render anything you want as long as it is a sphere.

The problem of course with volume rendering is getting data to render. Volume datasets are usually associated with scientific visualization and when you can get them at all they are not trivial to process. They are real data about real things and it requires serious work to make something of them.

So, for my tests I used normal 3D objects but made every vertex a sphere. It turned out pretty well. Here are two test images, one with glowy spheres and one with spheres that were more hardedged.

You get extra credit if you can figure out what they were originally.

Give up?  The one on the bottom is an upside down SR-71.   The one on top is something with a backbone, you can see the vertebrae clearly.  Dont remember what it was, though.

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