Thursday, December 13, 2012

My 15 Seconds of Fame: Interviewed on Intel Blog about UI Design

[This post has wildly screwed up the blogspot GUI and it will need to be completely reformatted, yikes!  Not to mention typographical and grammatical errors which I can not see because blogspot made the type the same color as the background.   Hmm, it must be karma.  I say nasty things about GUI design and look what happens!]

Every once in a while, someone does something nice for you and its very confusing. What is their real motivation? Why are they doing something nice?

Anyway, for some reason my friend Audri Phillips, a pioneer of computer animation, and a veteran of Robert Abel & Associates, who is among other things, an artist and a writer for corporate giant Intel, interviewed me on the subject of user interfaces. I am very opinionated on user interfaces, having been victimized by them most of my life.

User interface design and implementation is an easy target, because they are so badly done most of the time. Abomoniably and inexcusably done. Unfortunately, there are many plausible reasons why this can happen, most of them variations on a generic "constraints on the project that we know nothing about and aren't apparent from using the device but were very important during development", such as "you have to use this software package" or "this company is going to do this, we only get to do that", that sort of thing.

Once you have the device in hand, and without any knowledge of what happened behind the scenes, it is easy and even somewhat emotionally satisfying to strike back at being victimized by the bad result, we can only judge what we see. Nevertheless, it seems that only Apple can do a product with a good user interface (a slight exaggeration).

Here is Audri's article on the Intel blog, please click on it to give her page hits which no doubt her management tracks.

Audri's blog on artistic matters is at:

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